计算分辨率
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@@ -14,7 +14,13 @@ const (
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nPixels = 9344 // 像素数
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)
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func Intersection(q Quaternion, satPos []float64, satTime time.Time, ucam int) (float64, float64) {
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type IntersectionPoint struct {
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Lat float64
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Lon float64
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H float64
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}
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func Intersection(q Quaternion, satPos84 []float64, satTime time.Time, ucam int) IntersectionPoint {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
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direction := []float64{0, math.Tan(alpha), -1.3}
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@@ -33,11 +39,42 @@ func Intersection(q Quaternion, satPos []float64, satTime time.Time, ucam int) (
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x, y, z := ECItoECEF(eciDirection[0], eciDirection[1], eciDirection[2], satTime)
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ecefDirection := []float64{x, y, z}
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intersection := intersectWithEllipsoid(satPos, ecefDirection)
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lat, lon, _ := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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intersection := intersectWithEllipsoid(satPos84, ecefDirection)
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}
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return lat, lon
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}
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func Intersection2(Qsat2orbit, Qorbit2eci Quaternion, satPos84 []float64, satTime time.Time, ucam int) IntersectionPoint {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
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direction := []float64{0, math.Tan(alpha), -1.3} // 卫星(相机)坐标系下CCD成像方向向量
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// -------- 转到轨道坐标系 --------
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Rsat2orbit := Qsat2orbit.ToRotationMatrix()
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Rsat2orbitT := &mat.Dense{}
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Rsat2orbitT.Inverse(Rsat2orbit)
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var r0 mat.VecDense
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r0.MulVec(Rsat2orbit, mat.NewVecDense(3, direction))
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dOrbit := r0.RawVector().Data
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// -------- 转到ECI坐标系 --------
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Rorbit2eci := Qorbit2eci.ToRotationMatrix()
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Rorbit2eciT := &mat.Dense{}
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Rorbit2eciT.Inverse(Rorbit2eci)
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var r1 mat.VecDense
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r1.MulVec(Rorbit2eci, mat.NewVecDense(3, dOrbit))
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dECI := r1.RawVector().Data
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// -------- 转到ECEF坐标系 --------
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x, y, z := ECItoECEF(dECI[0], dECI[1], dECI[2], satTime)
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dECEF := []float64{x, y, z}
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// -------- 计算交点 --------}
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intersection := intersectWithEllipsoid(satPos84, dECEF)
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}
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}
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// 计算与椭球表面的交点
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