计算分辨率
This commit is contained in:
@@ -68,7 +68,7 @@ var procCmd = &cobra.Command{
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reg.SaveRegisteredMssToGDALGTiff(reg.Params.MssTiffFile)
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}
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if params.DoPansharpen {
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if reg.Params.DoPansharpen {
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reg.DoScenePansharpen(panScenes, mssScenes)
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}
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@@ -14,7 +14,13 @@ const (
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nPixels = 9344 // 像素数
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)
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func Intersection(q Quaternion, satPos []float64, satTime time.Time, ucam int) (float64, float64) {
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type IntersectionPoint struct {
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Lat float64
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Lon float64
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H float64
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}
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func Intersection(q Quaternion, satPos84 []float64, satTime time.Time, ucam int) IntersectionPoint {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
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direction := []float64{0, math.Tan(alpha), -1.3}
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@@ -33,11 +39,42 @@ func Intersection(q Quaternion, satPos []float64, satTime time.Time, ucam int) (
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x, y, z := ECItoECEF(eciDirection[0], eciDirection[1], eciDirection[2], satTime)
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ecefDirection := []float64{x, y, z}
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intersection := intersectWithEllipsoid(satPos, ecefDirection)
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lat, lon, _ := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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intersection := intersectWithEllipsoid(satPos84, ecefDirection)
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}
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return lat, lon
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}
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func Intersection2(Qsat2orbit, Qorbit2eci Quaternion, satPos84 []float64, satTime time.Time, ucam int) IntersectionPoint {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
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direction := []float64{0, math.Tan(alpha), -1.3} // 卫星(相机)坐标系下CCD成像方向向量
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// -------- 转到轨道坐标系 --------
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Rsat2orbit := Qsat2orbit.ToRotationMatrix()
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Rsat2orbitT := &mat.Dense{}
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Rsat2orbitT.Inverse(Rsat2orbit)
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var r0 mat.VecDense
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r0.MulVec(Rsat2orbit, mat.NewVecDense(3, direction))
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dOrbit := r0.RawVector().Data
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// -------- 转到ECI坐标系 --------
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Rorbit2eci := Qorbit2eci.ToRotationMatrix()
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Rorbit2eciT := &mat.Dense{}
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Rorbit2eciT.Inverse(Rorbit2eci)
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var r1 mat.VecDense
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r1.MulVec(Rorbit2eci, mat.NewVecDense(3, dOrbit))
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dECI := r1.RawVector().Data
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// -------- 转到ECEF坐标系 --------
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x, y, z := ECItoECEF(dECI[0], dECI[1], dECI[2], satTime)
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dECEF := []float64{x, y, z}
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// -------- 计算交点 --------}
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intersection := intersectWithEllipsoid(satPos84, dECEF)
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}
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}
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// 计算与椭球表面的交点
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@@ -1,6 +1,8 @@
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package calculator
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import (
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"math"
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"gonum.org/v1/gonum/mat"
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)
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@@ -18,3 +20,118 @@ func (q Quaternion) ToRotationMatrix() *mat.Dense {
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2*x*z - 2*w*y, 2*y*z + 2*w*x, 1 - 2*x*x - 2*y*y,
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})
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}
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// EulerToQuaternion converts Euler angles (yaw, pitch, roll) to a quaternion.
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// Assuming the order of rotations is ZYX (yaw-pitch-roll).
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func EulerToQuaternion(yaw, pitch, roll float64) Quaternion {
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halfYaw := yaw / 2
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halfPitch := pitch / 2
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halfRoll := roll / 2
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cy := math.Cos(halfYaw)
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sy := math.Sin(halfYaw)
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cp := math.Cos(halfPitch)
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sp := math.Sin(halfPitch)
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cr := math.Cos(halfRoll)
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sr := math.Sin(halfRoll)
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q := Quaternion{
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W: cy*cp*cr + sy*sp*sr,
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X: cy*cp*sr - sy*sp*cr,
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Y: sy*cp*sr + cy*sp*cr,
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Z: sy*cp*cr - cy*sp*sr,
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}
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return q
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}
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// EulerToRotMatrix converts Euler angles (roll, pitch, yaw) to a rotation matrix.
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func EulerToRotMatrix(phi, theta, psi float64) *mat.Dense {
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// Calculate individual rotation matrices
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Rx := mat.NewDense(3, 3, []float64{
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1, 0, 0,
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0, math.Cos(phi), -math.Sin(phi),
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0, math.Sin(phi), math.Cos(phi),
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})
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Ry := mat.NewDense(3, 3, []float64{
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math.Cos(theta), 0, math.Sin(theta),
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0, 1, 0,
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-math.Sin(theta), 0, math.Cos(theta),
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})
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Rz := mat.NewDense(3, 3, []float64{
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math.Cos(psi), -math.Sin(psi), 0,
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math.Sin(psi), math.Cos(psi), 0,
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0, 0, 1,
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})
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// R = Rz * Ry * Rx
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RyRx := mat.NewDense(3, 3, nil)
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RyRx.Mul(Ry, Rx)
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R := mat.NewDense(3, 3, nil)
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R.Mul(Rz, RyRx)
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return R
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}
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// RotMatrixToQuaternion converts a rotation matrix to a quaternion.
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func RotMatrixToQuaternion(R *mat.Dense) Quaternion {
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m := R.RawMatrix().Data
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trace := m[0] + m[4] + m[8]
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var q Quaternion
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if trace > 0 {
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S := 0.5 / math.Sqrt(trace+1.0)
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q.W = 0.25 / S
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q.X = (m[7] - m[5]) * S
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q.Y = (m[2] - m[6]) * S
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q.Z = (m[3] - m[1]) * S
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} else {
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if m[0] > m[4] && m[0] > m[8] {
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S := 2.0 * math.Sqrt(1.0+m[0]-m[4]-m[8])
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q.W = (m[7] - m[5]) / S
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q.X = 0.25 * S
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q.Y = (m[1] + m[3]) / S
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q.Z = (m[2] + m[6]) / S
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} else if m[4] > m[8] {
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S := 2.0 * math.Sqrt(1.0+m[4]-m[0]-m[8])
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q.W = (m[2] - m[6]) / S
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q.X = (m[1] + m[3]) / S
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q.Y = 0.25 * S
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q.Z = (m[5] + m[7]) / S
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} else {
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S := 2.0 * math.Sqrt(1.0+m[8]-m[0]-m[4])
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q.W = (m[3] - m[1]) / S
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q.X = (m[2] + m[6]) / S
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q.Y = (m[5] + m[7]) / S
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q.Z = 0.25 * S
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}
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}
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return q
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}
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func RotMatrixToEuler(R *mat.Dense) (yaw, pitch, roll float64) {
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m := R.RawMatrix().Data
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if m[6] < 1 {
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if m[6] > -1 {
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pitch = math.Asin(-m[6])
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roll = math.Atan2(m[7], m[8])
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yaw = math.Atan2(m[3], m[0])
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} else {
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pitch = math.Pi / 2
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roll = -math.Atan2(-m[1], m[4])
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yaw = 0
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}
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} else {
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pitch = -math.Pi / 2
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roll = math.Atan2(-m[1], m[4])
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yaw = 0
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}
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return yaw, pitch, roll
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}
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@@ -1,10 +1,11 @@
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package producer
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import (
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"fmt"
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"math"
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"time"
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log "github.com/sirupsen/logrus"
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"github.com/duke-git/lancet/v2/mathutil"
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"github.com/paulmach/orb"
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"github.com/paulmach/orb/geo"
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@@ -33,118 +34,97 @@ func (r *Registrator) SceneImageTime(scene *Scene) (start, center, end time.Time
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return
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}
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// FIXME: 位置像元经纬度计算方法,暂时使用星下点替代
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func (r *Registrator) ScenePosition(scene *Scene) (topLeft, bottomRight orb.Point) {
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// // startPosInAux, endPosInAux := r.SceneInAuxIndex(scene)
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// ap := r.AuxPlatforms[0]
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// // ap1 := r.AuxPlatforms[endPosInAux]
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// lat0, lng0, _ := calculator.WGS84XYZtoLatLngH(ap.WGS84PosX, ap.WGS84PosY, ap.WGS84PosZ)
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// lat, lng := calculator.CalculateDestination(lat0, lng0,
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// float64(scene.Width)*scene.Meta.Gsd, float64(-scene.Y)*scene.Meta.Gsd)
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// lat1, lng1 := calculator.CalculateDestination(lat, lng,
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// float64(scene.Width)*scene.Meta.Gsd, float64(-scene.Height)*scene.Meta.Gsd)
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// poly := orb.Polygon{
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// {
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// {lng, lat},
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// {lng1, lat},
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// {lng1, lat1},
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// {lng, lat1},
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// {lng, lat},
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// },
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// }
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// FIXME: This function is not accurate enough.
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func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.Point) {
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startPosInAux, endPosInAux := r.SceneInAuxIndex(scene)
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as := r.AuxPlatforms[startPosInAux]
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startPos := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
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startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec),
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int64(as.Microsecond)*1000).UTC()
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lat0, lng0 := calculator.Intersection(
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calculator.Quaternion{W: as.QuatAttstarQ0, X: as.QuatAttstarQ1, Y: as.QuatAttstarQ2, Z: as.QuatAttstarQ3},
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startPos,
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startTime,
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0,
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)
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lat01, lng01 := calculator.Intersection(
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calculator.Quaternion{W: as.QuatAttstarQ0, X: as.QuatAttstarQ1, Y: as.QuatAttstarQ2, Z: as.QuatAttstarQ3},
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startPos,
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startTime,
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9344,
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)
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fmt.Println("distance 0: ", geo.Distance(orb.Point{lng0, lat0}, orb.Point{lng01, lat01}))
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startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
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startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec), int64(as.Microsecond)*1000).UTC()
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ae := r.AuxPlatforms[endPosInAux]
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endPos := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
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endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec),
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int64(ae.Microsecond)*1000).UTC()
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lat2, lng2 := calculator.Intersection(
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calculator.Quaternion{W: ae.QuatAttstarQ0, X: ae.QuatAttstarQ1, Y: ae.QuatAttstarQ2, Z: ae.QuatAttstarQ3},
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endPos,
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endTime,
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0,
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)
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lat3, lng3 := calculator.Intersection(
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calculator.Quaternion{W: ae.QuatAttstarQ0, X: ae.QuatAttstarQ1, Y: ae.QuatAttstarQ2, Z: ae.QuatAttstarQ3},
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endPos,
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endTime,
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9344,
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)
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endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
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endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec), int64(ae.Microsecond)*1000).UTC()
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fmt.Println("distance 1: ", geo.Distance(orb.Point{lng2, lat2}, orb.Point{lng3, lat3}))
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// ------------------ 使用定姿态四元数计算图像边界 ------------------
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log.Info("using attitude quaternion to calculate image boundary...")
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Qsat2eci := calculator.Quaternion{W: as.QuatAttstarQ0, X: as.QuatAttstarQ1, Y: as.QuatAttstarQ2, Z: as.QuatAttstarQ3}
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line0Start := calculator.Intersection(Qsat2eci, startPos84, startTime, 0)
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line0End := calculator.Intersection(Qsat2eci, startPos84, startTime, 9344)
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Qsat2eci = calculator.Quaternion{W: ae.QuatAttstarQ0, X: ae.QuatAttstarQ1, Y: ae.QuatAttstarQ2, Z: ae.QuatAttstarQ3}
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lineNStart := calculator.Intersection(Qsat2eci, endPos84, endTime, 0)
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lineNEnd := calculator.Intersection(Qsat2eci, endPos84, endTime, 9344)
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// ------------------ 使用本体和轨道四元数计算图像边界 ------------------
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// log.Info("using orbit and body quaternion to calculate image boundary...")
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// Qsat2orbit := calculator.Quaternion{X: as.QuatOrbitQ1, Y: as.QuatOrbitQ2, Z: as.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// Qorbit2eci := calculator.Quaternion{X: as.QuatOrbJQ1, Y: as.QuatOrbJQ2, Z: as.QuatOrbJQ3}
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// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
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// line0Start = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0)
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// line0End = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344)
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// Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// Qorbit2eci = calculator.Quaternion{X: ae.QuatOrbJQ1, Y: ae.QuatOrbJQ2, Z: ae.QuatOrbJQ3}
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// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
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// lineNStart = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0)
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// lineNEnd = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344)
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// ------------------ 计算图像边界距离和分辨率 ------------------
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W0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{line0End.Lon, line0End.Lat})
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// WN := geo.Distance(orb.Point{lineNStart.Lon, lineNStart.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat})
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H0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{lineNStart.Lon, lineNStart.Lat})
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// HN := geo.Distance(orb.Point{line0End.Lon, line0End.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat})
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xResolution := W0 / float64(scene.Width)
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yResolution := H0 / float64(scene.Height)
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scene.Meta.Gsd = math.Max(xResolution, yResolution)
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// log.Debug("distance 0: ", W0)
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// log.Debug("distance N: ", WN)
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// log.Debug("distance 0-0: ", H0)
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// log.Debug("distance N-N: ", HN)
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log.Debug("resolution x: ", xResolution)
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log.Debug("resolution y: ", yResolution)
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// 求外接矩形
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lat := mathutil.Min(lat0, lat01, lat2, lat3)
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lng := mathutil.Min(lng0, lng01, lng2, lng3)
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lat1 := mathutil.Max(lat0, lat01, lat2, lat3)
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lng1 := mathutil.Max(lng0, lng01, lng2, lng3)
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latMin := mathutil.Min(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat)
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lngMin := mathutil.Min(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon)
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latMax := mathutil.Max(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat)
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lngMax := mathutil.Max(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon)
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poly := orb.Polygon{
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{
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{lng, lat},
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{lng1, lat},
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{lng1, lat1},
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{lng, lat1},
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{lng, lat},
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{lngMin, latMin},
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{lngMax, latMin},
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{lngMax, latMax},
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{lngMin, latMax},
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{lngMin, latMin},
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},
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}
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centroid, _ := planar.CentroidArea(poly)
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scene.Meta.CentreLocation.Latitude = centroid.Y()
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scene.Meta.CentreLocation.Longitude = centroid.X()
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scene.Meta.Corners.UpperLeft.Latitude = lat
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scene.Meta.Corners.UpperLeft.Longitude = lng
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scene.Meta.Corners.UpperRight.Latitude = lat
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scene.Meta.Corners.UpperRight.Longitude = lng1
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scene.Meta.Corners.LowerLeft.Latitude = lat1
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scene.Meta.Corners.LowerLeft.Longitude = lng
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scene.Meta.Corners.LowerRight.Latitude = lat1
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scene.Meta.Corners.LowerRight.Longitude = lng1
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scene.Meta.Corners.UpperLeft.Latitude = lat0
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scene.Meta.Corners.UpperLeft.Longitude = lng0
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scene.Meta.Corners.UpperRight.Latitude = lat01
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scene.Meta.Corners.UpperRight.Longitude = lng01
|
||||
scene.Meta.Corners.LowerLeft.Latitude = lat2
|
||||
scene.Meta.Corners.LowerLeft.Longitude = lng2
|
||||
scene.Meta.Corners.LowerRight.Latitude = lat3
|
||||
scene.Meta.Corners.LowerRight.Longitude = lng3
|
||||
// 暂定存储四角点
|
||||
scene.Meta.Corners.UpperLeft.Latitude = line0Start.Lat
|
||||
scene.Meta.Corners.UpperLeft.Longitude = line0Start.Lon
|
||||
scene.Meta.Corners.UpperRight.Latitude = line0End.Lat
|
||||
scene.Meta.Corners.UpperRight.Longitude = line0End.Lon
|
||||
scene.Meta.Corners.LowerLeft.Latitude = lineNStart.Lat
|
||||
scene.Meta.Corners.LowerLeft.Longitude = lineNStart.Lon
|
||||
scene.Meta.Corners.LowerRight.Latitude = lineNEnd.Lat
|
||||
scene.Meta.Corners.LowerRight.Longitude = lineNEnd.Lon
|
||||
|
||||
scene.Meta.SatPosX = ae.WGS84PosX
|
||||
scene.Meta.SatPosY = ae.WGS84PosY
|
||||
scene.Meta.SatPosZ = ae.WGS84PosZ
|
||||
scene.Meta.SatPosX = startPos84[0]
|
||||
scene.Meta.SatPosY = startPos84[1]
|
||||
scene.Meta.SatPosZ = startPos84[2]
|
||||
scene.Meta.Yaw = ae.Eular3 * 180 / math.Pi
|
||||
scene.Meta.Pitch = ae.Eular2 * 180 / math.Pi
|
||||
scene.Meta.Roll = ae.Eular1 * 180 / math.Pi
|
||||
|
||||
// feature := geojson.NewFeature(poly)
|
||||
// fcs.Features = append(fcs.Features, feature)
|
||||
|
||||
// fd, _ := fcs.MarshalJSON()
|
||||
// fmt.Println(string(fd))
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ import (
|
||||
)
|
||||
|
||||
func (r *Registrator) SaveOriginalPanToGDALGTiff(tiffFile string) error {
|
||||
err := savePanToGDALGTiff(r.PanImage, 0, 0, tiffFile)
|
||||
err := savePanToGDALGTiff(r.PanImage, 0, 0, tiffFile, PanResolution)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -21,7 +21,7 @@ func (r *Registrator) SaveOriginalPanToGDALGTiff(tiffFile string) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func savePanToGDALGTiff(pan gocv.Mat, topLeftX, topLeftY float64, tiffFile string) error {
|
||||
func savePanToGDALGTiff(pan gocv.Mat, topLeftX, topLeftY float64, tiffFile string, resolution float64) error {
|
||||
// log.Println("Saving PAN image to TIFF file:", tiffFile)
|
||||
|
||||
width := pan.Cols()
|
||||
@@ -34,7 +34,7 @@ func savePanToGDALGTiff(pan gocv.Mat, topLeftX, topLeftY float64, tiffFile strin
|
||||
}
|
||||
defer ds.Close()
|
||||
|
||||
setGeoTransform(ds, topLeftX, topLeftY, PanResolution)
|
||||
setGeoTransform(ds, topLeftX, topLeftY, resolution)
|
||||
ds.SetMetadata("NBITS", "16")
|
||||
|
||||
// 将通道的数据转换为uint16数组
|
||||
|
||||
@@ -38,8 +38,8 @@ func (s *Scene) Cleanup() {
|
||||
// MSS 2336 * 2336 - 1764
|
||||
// PAN 9344 * 9344 - 7056
|
||||
func (r *Registrator) SubScenes() (panScenes []*Scene, mssScenes []*Scene, err error) {
|
||||
hPAN := (7056 - 1764)
|
||||
hPANOverlap := 1764
|
||||
hPAN := (9344 - 2336)
|
||||
hPANOverlap := 2336
|
||||
panScenesCnt := r.PanHeight / hPAN
|
||||
|
||||
for i := 0; i < panScenesCnt; i++ {
|
||||
@@ -110,12 +110,13 @@ func (r *Registrator) SaveScenesToTiff(panScenes []*Scene, mssScenes []*Scene) e
|
||||
filename := fmt.Sprintf("%s_L1A.tiff", scene.SceneId)
|
||||
scene.Tiff = filepath.Join(dir, filename)
|
||||
scene.Meta = r.makeProductMeta(scene)
|
||||
r.ScenePosition(scene)
|
||||
r.SetSceneBoundary(scene)
|
||||
|
||||
err := savePanToGDALGTiff(scene.Mat[0],
|
||||
scene.Meta.Corners.UpperLeft.Longitude,
|
||||
scene.Meta.Corners.UpperLeft.Latitude,
|
||||
scene.Tiff)
|
||||
scene.Tiff,
|
||||
scene.Meta.Gsd)
|
||||
if err != nil {
|
||||
log.Errorf("save pan scene %d to tiff failed: %v", i+1, err)
|
||||
return err
|
||||
@@ -147,7 +148,7 @@ func (r *Registrator) SaveScenesToTiff(panScenes []*Scene, mssScenes []*Scene) e
|
||||
|
||||
data, _ := json.Marshal(fc)
|
||||
// 输出 GeoJSON 数据
|
||||
fmt.Println(string(data))
|
||||
log.Debug(string(data))
|
||||
|
||||
for i, scene := range mssScenes {
|
||||
dir := filepath.Join(r.Params.OutputDir, fmt.Sprintf("%03d", i+1), "MSS")
|
||||
@@ -156,14 +157,14 @@ func (r *Registrator) SaveScenesToTiff(panScenes []*Scene, mssScenes []*Scene) e
|
||||
filename := fmt.Sprintf("%s_L1A.tiff", scene.SceneId)
|
||||
scene.Tiff = filepath.Join(dir, filename)
|
||||
scene.Meta = r.makeProductMeta(scene)
|
||||
r.ScenePosition(scene)
|
||||
r.SetSceneBoundary(scene)
|
||||
|
||||
rgbirImage, _ := r.MergeMSSToBGRNIR(scene.Mat)
|
||||
err := SaveBGRToGDALGTiff(rgbirImage,
|
||||
4,
|
||||
scene.Meta.Corners.UpperLeft.Longitude,
|
||||
scene.Meta.Corners.UpperLeft.Latitude,
|
||||
MssResolution,
|
||||
scene.Meta.Gsd,
|
||||
[]godal.ColorInterp{godal.CIBlue, godal.CIGreen, godal.CIRed, godal.CIUndefined},
|
||||
scene.Tiff)
|
||||
if err != nil {
|
||||
|
||||
Reference in New Issue
Block a user