gocv v0.36.1 opencv 4.9.0

This commit is contained in:
nuknal
2024-06-09 20:08:32 +08:00
parent c046da2321
commit 031b76be39
8 changed files with 377 additions and 77 deletions

View File

@@ -39,12 +39,12 @@ func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.P
startPosInAux, endPosInAux := r.SceneInAuxIndex(scene)
as := r.AuxPlatforms[startPosInAux]
startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec), int64(as.Microsecond)*1000).UTC()
startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
ae := r.AuxPlatforms[endPosInAux]
endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec), int64(ae.Microsecond)*1000).UTC()
endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
// ------------------ 使用定姿态四元数计算图像边界 ------------------
log.Info("using attitude quaternion to calculate image boundary...")
@@ -62,15 +62,15 @@ func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.P
// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
// Qorbit2eci := calculator.Quaternion{X: as.QuatOrbJQ1, Y: as.QuatOrbJQ2, Z: as.QuatOrbJQ3}
// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
// line0Start = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0)
// line0End = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344)
// line0Start := calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0)
// line0End := calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344)
// Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3}
// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
// Qorbit2eci = calculator.Quaternion{X: ae.QuatOrbJQ1, Y: ae.QuatOrbJQ2, Z: ae.QuatOrbJQ3}
// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
// lineNStart = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0)
// lineNEnd = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344)
// lineNStart := calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0)
// lineNEnd := calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344)
// ------------------ 计算图像边界距离和分辨率 ------------------
W0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{line0End.Lon, line0End.Lat})
@@ -79,7 +79,7 @@ func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.P
// HN := geo.Distance(orb.Point{line0End.Lon, line0End.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat})
xResolution := W0 / float64(scene.Width)
yResolution := H0 / float64(scene.Height)
scene.Meta.Gsd = math.Max(xResolution, yResolution)
scene.Meta.Gsd = math.Min(xResolution, yResolution)
// log.Debug("distance 0: ", W0)
// log.Debug("distance N: ", WN)