gocv v0.36.1 opencv 4.9.0
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59
pkg/calculator/camera.go
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59
pkg/calculator/camera.go
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@@ -0,0 +1,59 @@
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package calculator
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import (
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"fmt"
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"math"
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)
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const (
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FocalLength = 1300.0 // 焦距, mm
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FOV = 1.7 // 对角线视场角,degree
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FOVCALC = 1.86 // 对角线视场角,degree
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PANPixels = 9344.0
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PANCellSize = 3.2 // µm
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MSSPixels = 2336.0
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MSSCellSize = 12.8 // µm
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)
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// 计算过程使用PAN分辨率
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func CameraDirectionVec(u, v float64) []float64 {
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w := PANPixels * PANCellSize / 1000.0 // 像素宽度, mm
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h := w
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d := math.Sqrt(math.Pow(w, 2) + math.Pow(h, 2)) // 对角线长度, mm
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fov := 2 * math.Atan2(d/2, FocalLength) // 对角线视场角
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fmt.Println("Camera Parameters:")
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fmt.Printf("Focal Length: %.6f mm\n", FocalLength)
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fmt.Printf("FOV (calculated): %.6f degree\n", fov*180/math.Pi)
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fmt.Printf("Width: %.6f mm\n", w)
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fmt.Printf("Height: %.6f mm\n", h)
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fmt.Printf("Diagonal: %.6f mm\n", d)
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// 从给定FOV计算d
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dCalcOfFOV := 2 * FocalLength * math.Tan(FOV/2*math.Pi/180)
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fmt.Printf("Diagonal (calculated from FOV): %.6f mm\n", dCalcOfFOV)
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directionVec := []float64{0, 0, 0}
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directionVec[0] = 0 // x方向, mm,线性CCD每次单行成像
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directionVec[1] = (v - PANPixels/2) * PANCellSize / 1000.0 // y方向, mm
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directionVec[2] = -FocalLength // z方向, mm
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// 归一化
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fmt.Printf("Direction Vector: (%.6f, %.6f, %.6f) \n", directionVec[0], directionVec[1], directionVec[2])
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directionVec = normalizeVec(directionVec)
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fmt.Printf("Direction Vector (normalized): (%.6f, %.6f, %.6f) \n", directionVec[0], directionVec[1], directionVec[2])
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return directionVec
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}
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func normalizeVec(vec []float64) []float64 {
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var norm float64
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for i := 0; i < len(vec); i++ {
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norm += vec[i] * vec[i]
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}
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for i := 0; i < len(vec); i++ {
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vec[i] /= math.Sqrt(norm)
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}
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return vec
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}
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@@ -7,13 +7,6 @@ import (
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"gonum.org/v1/gonum/mat"
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)
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// 常量
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const (
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focal = 1.3 // 焦距, m
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FOV = 1.7 // 视场角,degree
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nPixels = 9344 // 像素数
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)
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type IntersectionPoint struct {
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Lat float64
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Lon float64
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@@ -22,46 +15,56 @@ type IntersectionPoint struct {
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func Intersection(q Quaternion, satPos84 []float64, satTime time.Time, ucam int) IntersectionPoint {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(PANPixels))
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direction := []float64{0, math.Tan(alpha), -1.3}
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// -------- 相机坐标系下CCD成像方向向量转到卫星坐标系 --------
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Rcam := mat.NewDense(3, 3, []float64{
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1, 0, 0,
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0, 1, 0,
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0, 0, 1,
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})
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var dCam mat.VecDense
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dCam.MulVec(Rcam, mat.NewVecDense(3, direction))
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// -------- 转到ECI坐标系 --------
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Ratt := q.ToRotationMatrix()
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RattT := &mat.Dense{}
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RattT.Inverse(Ratt)
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v := mat.NewVecDense(3, direction)
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var result mat.VecDense
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result.MulVec(Ratt, v)
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eciDirection := result.RawVector().Data
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result.MulVec(Ratt, &dCam)
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dECI := result.RawVector().Data
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// intersection := intersectWithEllipsoid(satPos, eciDirection)
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// lat, lon, _ := J2000ToWGS84(intersection[0], intersection[1], intersection[2], satTime)
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// -------- 转到ECEF坐标系 --------
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x, y, z := ECItoECEF(dECI[0], dECI[1], dECI[2], satTime)
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dECEF := []float64{x, y, z}
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x, y, z := ECItoECEF(eciDirection[0], eciDirection[1], eciDirection[2], satTime)
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ecefDirection := []float64{x, y, z}
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intersection := intersectWithEllipsoid(satPos84, ecefDirection)
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// -------- 计算与地球表面的交点 --------
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intersection := intersectWithEllipsoid(satPos84, dECEF)
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}
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}
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func Intersection2(Qsat2orbit, Qorbit2eci Quaternion, satPos84 []float64, satTime time.Time, ucam int) IntersectionPoint {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(PANPixels))
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direction := []float64{0, math.Tan(alpha), -1.3} // 卫星(相机)坐标系下CCD成像方向向量
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// -------- 相机坐标系下CCD成像方向向量转到卫星坐标系 --------
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Rcam := mat.NewDense(3, 3, []float64{
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1, 0, 0,
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0, 1, 0,
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0, 0, 1,
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})
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var dCam mat.VecDense
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dCam.MulVec(Rcam, mat.NewVecDense(3, direction))
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// -------- 转到轨道坐标系 --------
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Rsat2orbit := Qsat2orbit.ToRotationMatrix()
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Rsat2orbitT := &mat.Dense{}
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Rsat2orbitT.Inverse(Rsat2orbit)
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var r0 mat.VecDense
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r0.MulVec(Rsat2orbit, mat.NewVecDense(3, direction))
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r0.MulVec(Rsat2orbit, &dCam)
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dOrbit := r0.RawVector().Data
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// -------- 转到ECI坐标系 --------
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Rorbit2eci := Qorbit2eci.ToRotationMatrix()
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Rorbit2eciT := &mat.Dense{}
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Rorbit2eciT.Inverse(Rorbit2eci)
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var r1 mat.VecDense
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r1.MulVec(Rorbit2eci, mat.NewVecDense(3, dOrbit))
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dECI := r1.RawVector().Data
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@@ -39,12 +39,12 @@ func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.P
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startPosInAux, endPosInAux := r.SceneInAuxIndex(scene)
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as := r.AuxPlatforms[startPosInAux]
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startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
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startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec), int64(as.Microsecond)*1000).UTC()
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startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
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ae := r.AuxPlatforms[endPosInAux]
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endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
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endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec), int64(ae.Microsecond)*1000).UTC()
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endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
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// ------------------ 使用定姿态四元数计算图像边界 ------------------
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log.Info("using attitude quaternion to calculate image boundary...")
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@@ -62,15 +62,15 @@ func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.P
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// Qorbit2eci := calculator.Quaternion{X: as.QuatOrbJQ1, Y: as.QuatOrbJQ2, Z: as.QuatOrbJQ3}
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// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
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// line0Start = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0)
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// line0End = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344)
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// line0Start := calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0)
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// line0End := calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344)
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// Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// Qorbit2eci = calculator.Quaternion{X: ae.QuatOrbJQ1, Y: ae.QuatOrbJQ2, Z: ae.QuatOrbJQ3}
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// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
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// lineNStart = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0)
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// lineNEnd = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344)
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// lineNStart := calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0)
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// lineNEnd := calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344)
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// ------------------ 计算图像边界距离和分辨率 ------------------
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W0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{line0End.Lon, line0End.Lat})
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@@ -79,7 +79,7 @@ func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.P
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// HN := geo.Distance(orb.Point{line0End.Lon, line0End.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat})
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xResolution := W0 / float64(scene.Width)
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yResolution := H0 / float64(scene.Height)
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scene.Meta.Gsd = math.Max(xResolution, yResolution)
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scene.Meta.Gsd = math.Min(xResolution, yResolution)
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// log.Debug("distance 0: ", W0)
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// log.Debug("distance N: ", WN)
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@@ -196,9 +196,12 @@ func (r *Registrator) DoScenePansharpen(panScenes []*Scene, mssScenes []*Scene)
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return err
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}
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GTiffToJPG(fusedTiff, strings.Replace(fusedTiff, ".tiff", ".jpg", 1), true)
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jpg := strings.Replace(fusedTiff, ".tiff", ".jpg", 1)
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GTiffToJPG(fusedTiff, jpg, true)
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r.report.Scenes = append(r.report.Scenes, ReportScene{
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TiffData: fusedTiff,
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TiffData: fusedTiff,
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Name: strings.TrimSuffix(filepath.Base(fusedTiff), ".tiff"),
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BrowserData: jpg,
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})
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}
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return nil
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