164 lines
7.4 KiB
Go
164 lines
7.4 KiB
Go
package producer
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import (
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"math"
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"time"
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log "github.com/sirupsen/logrus"
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"github.com/duke-git/lancet/v2/mathutil"
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"github.com/paulmach/orb"
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"github.com/paulmach/orb/geo"
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"github.com/paulmach/orb/planar"
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"starwiz.cn/sjy01/image-proc/pkg/auxilary"
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"starwiz.cn/sjy01/image-proc/pkg/calculator"
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)
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func (r *Registrator) LoadAuxData() error {
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var err error
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r.auxHeads, r.auxBoxes, r.AuxPlatforms, err = auxilary.ExtractAux(r.Params.AuxRawFile)
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return err
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}
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func (r *Registrator) SceneImageTime(scene *Scene) (start, center, end time.Time) {
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startPosInAux, endPosInAux := r.SceneInAuxIndex(scene)
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centerPosInAux := (startPosInAux + endPosInAux) / 2
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start = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[startPosInAux].UTCTimeSec),
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int64(r.AuxPlatforms[startPosInAux].Microsecond)*1000)
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center = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[centerPosInAux].UTCTimeSec),
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int64(r.AuxPlatforms[centerPosInAux].Microsecond)*1000)
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end = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[endPosInAux].UTCTimeSec),
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int64(r.AuxPlatforms[endPosInAux].Microsecond)*1000)
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return
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}
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// FIXME: This function is not accurate enough.
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func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.Point) {
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startPosInAux, endPosInAux := r.SceneInAuxIndex(scene)
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as := r.AuxPlatforms[startPosInAux]
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ae := r.AuxPlatforms[endPosInAux]
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startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec), int64(as.Microsecond)*1000).UTC()
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endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec), int64(ae.Microsecond)*1000).UTC()
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startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ}
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endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ}
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// ------------------ 使用定姿态四元数计算图像边界 ------------------
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log.Info("using attitude quaternion to calculate image boundary...")
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Qsat2eci := calculator.Quaternion{W: as.QuatAttstarQ0, X: as.QuatAttstarQ1, Y: as.QuatAttstarQ2, Z: as.QuatAttstarQ3}
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line0Start, _ := calculator.IntersectionAttitude(Qsat2eci, startPos84, startTime, 0)
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line0End, _ := calculator.IntersectionAttitude(Qsat2eci, startPos84, startTime, 9344)
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Qsat2eci = calculator.Quaternion{W: ae.QuatAttstarQ0, X: ae.QuatAttstarQ1, Y: ae.QuatAttstarQ2, Z: ae.QuatAttstarQ3}
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lineNStart, _ := calculator.IntersectionAttitude(Qsat2eci, endPos84, endTime, 0)
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lineNEnd, _ := calculator.IntersectionAttitude(Qsat2eci, endPos84, endTime, 9344)
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// ------------------ 使用本体和轨道四元数计算图像边界 ECI------------------
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// log.Info("using orbit and body quaternion to calculate image boundary...")
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// Qsat2orbit := calculator.Quaternion{X: as.QuatOrbitQ1, Y: as.QuatOrbitQ2, Z: as.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// Qorbit2eci := calculator.Quaternion{X: as.QuatOrbJQ1, Y: as.QuatOrbJQ2, Z: as.QuatOrbJQ3}
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// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
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// line0Start,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0)
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// line0End,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344)
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// Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// Qorbit2eci = calculator.Quaternion{X: ae.QuatOrbJQ1, Y: ae.QuatOrbJQ2, Z: ae.QuatOrbJQ3}
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// Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z)
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// lineNStart,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0)
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// lineNEnd,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344)
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// ------------------ 使用本体和轨道四元数计算图像边界 ECEF------------------
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// log.Info("using orbit and body quaternion to calculate image boundary...")
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// Qsat2orbit := calculator.Quaternion{X: as.QuatOrbitQ1, Y: as.QuatOrbitQ2, Z: as.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// vec84 := []float64{as.W84VelX, as.W84VelY, as.W84VelZ}
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// line0Start, _ := calculator.IntersectionECEF(Qsat2orbit, startPos84, vec84, 0)
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// line0End, _ := calculator.IntersectionECEF(Qsat2orbit, startPos84, vec84, 9344)
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// Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3}
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// Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z)
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// vec84 = []float64{ae.W84VelX, ae.W84VelY, ae.W84VelZ}
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// lineNStart, _ := calculator.IntersectionECEF(Qsat2orbit, endPos84, vec84, 0)
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// lineNEnd, _ := calculator.IntersectionECEF(Qsat2orbit, endPos84, vec84, 9344)
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// ------------------ 计算图像边界距离和分辨率 ------------------
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W0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{line0End.Lon, line0End.Lat})
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// WN := geo.Distance(orb.Point{lineNStart.Lon, lineNStart.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat})
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H0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{lineNStart.Lon, lineNStart.Lat})
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// HN := geo.Distance(orb.Point{line0End.Lon, line0End.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat})
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xResolution := W0 / float64(scene.Width)
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yResolution := H0 / float64(scene.Height)
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scene.Meta.Gsd = math.Min(xResolution, yResolution)
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log.Debug("resolution x: ", xResolution)
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log.Debug("resolution y: ", yResolution)
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// 求外接矩形
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latMin := mathutil.Min(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat)
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lngMin := mathutil.Min(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon)
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latMax := mathutil.Max(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat)
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lngMax := mathutil.Max(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon)
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poly := orb.Polygon{
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{
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{lngMin, latMin},
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{lngMax, latMin},
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{lngMax, latMax},
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{lngMin, latMax},
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{lngMin, latMin},
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},
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}
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centroid, _ := planar.CentroidArea(poly)
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scene.Meta.CentreLocation.Latitude = centroid.Y()
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scene.Meta.CentreLocation.Longitude = centroid.X()
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// 暂定存储四角点
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scene.Meta.Corners.UpperLeft.Latitude = line0Start.Lat
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scene.Meta.Corners.UpperLeft.Longitude = line0Start.Lon
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scene.Meta.Corners.UpperRight.Latitude = line0End.Lat
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scene.Meta.Corners.UpperRight.Longitude = line0End.Lon
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scene.Meta.Corners.LowerLeft.Latitude = lineNStart.Lat
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scene.Meta.Corners.LowerLeft.Longitude = lineNStart.Lon
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scene.Meta.Corners.LowerRight.Latitude = lineNEnd.Lat
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scene.Meta.Corners.LowerRight.Longitude = lineNEnd.Lon
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scene.Meta.SatPosX = startPos84[0]
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scene.Meta.SatPosY = startPos84[1]
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scene.Meta.SatPosZ = startPos84[2]
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scene.Meta.Yaw = ae.Eular3 * 180 / math.Pi
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scene.Meta.Pitch = ae.Eular2 * 180 / math.Pi
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scene.Meta.Roll = ae.Eular1 * 180 / math.Pi
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return
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}
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func (r *Registrator) SceneInAuxIndex(scene *Scene) (int, int) {
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var auxForImageRow int
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switch scene.Type {
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case "MSS":
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auxForImageRow = 4
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case "PAN":
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auxForImageRow = 16
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case "FUS":
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auxForImageRow = 16
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}
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startPosInAux := scene.Y / auxForImageRow
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if startPosInAux >= len(r.AuxPlatforms) {
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startPosInAux = len(r.AuxPlatforms) - 1
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}
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endPosInAux := (scene.Y + scene.Height) / auxForImageRow
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if endPosInAux >= len(r.AuxPlatforms) {
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endPosInAux = len(r.AuxPlatforms) - 1
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}
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return startPosInAux, endPosInAux
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}
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