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sjy01-image-proc/vendor/gonum.org/v1/gonum/blas/gonum/level1float32.go
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// Code generated by "go generate gonum.org/v1/gonum/blas/gonum”; DO NOT EDIT.
// Copyright ©2015 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gonum
import (
math "gonum.org/v1/gonum/internal/math32"
"gonum.org/v1/gonum/blas"
"gonum.org/v1/gonum/internal/asm/f32"
)
var _ blas.Float32Level1 = Implementation{}
// Snrm2 computes the Euclidean norm of a vector,
//
// sqrt(\sum_i x[i] * x[i]).
//
// This function returns 0 if incX is negative.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Snrm2(n int, x []float32, incX int) float32 {
if incX < 1 {
if incX == 0 {
panic(zeroIncX)
}
return 0
}
if len(x) <= (n-1)*incX {
panic(shortX)
}
if n < 2 {
if n == 1 {
return math.Abs(x[0])
}
if n == 0 {
return 0
}
panic(nLT0)
}
if incX == 1 {
return f32.L2NormUnitary(x[:n])
}
return f32.L2NormInc(x, uintptr(n), uintptr(incX))
}
// Sasum computes the sum of the absolute values of the elements of x.
//
// \sum_i |x[i]|
//
// Sasum returns 0 if incX is negative.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Sasum(n int, x []float32, incX int) float32 {
var sum float32
if n < 0 {
panic(nLT0)
}
if incX < 1 {
if incX == 0 {
panic(zeroIncX)
}
return 0
}
if len(x) <= (n-1)*incX {
panic(shortX)
}
if incX == 1 {
x = x[:n]
for _, v := range x {
sum += math.Abs(v)
}
return sum
}
for i := 0; i < n; i++ {
sum += math.Abs(x[i*incX])
}
return sum
}
// Isamax returns the index of an element of x with the largest absolute value.
// If there are multiple such indices the earliest is returned.
// Isamax returns -1 if n == 0.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Isamax(n int, x []float32, incX int) int {
if incX < 1 {
if incX == 0 {
panic(zeroIncX)
}
return -1
}
if len(x) <= (n-1)*incX {
panic(shortX)
}
if n < 2 {
if n == 1 {
return 0
}
if n == 0 {
return -1 // Netlib returns invalid index when n == 0.
}
panic(nLT0)
}
idx := 0
max := math.Abs(x[0])
if incX == 1 {
for i, v := range x[:n] {
absV := math.Abs(v)
if absV > max {
max = absV
idx = i
}
}
return idx
}
ix := incX
for i := 1; i < n; i++ {
v := x[ix]
absV := math.Abs(v)
if absV > max {
max = absV
idx = i
}
ix += incX
}
return idx
}
// Sswap exchanges the elements of two vectors.
//
// x[i], y[i] = y[i], x[i] for all i
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Sswap(n int, x []float32, incX int, y []float32, incY int) {
if incX == 0 {
panic(zeroIncX)
}
if incY == 0 {
panic(zeroIncY)
}
if n < 1 {
if n == 0 {
return
}
panic(nLT0)
}
if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) {
panic(shortX)
}
if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) {
panic(shortY)
}
if incX == 1 && incY == 1 {
x = x[:n]
for i, v := range x {
x[i], y[i] = y[i], v
}
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
for i := 0; i < n; i++ {
x[ix], y[iy] = y[iy], x[ix]
ix += incX
iy += incY
}
}
// Scopy copies the elements of x into the elements of y.
//
// y[i] = x[i] for all i
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Scopy(n int, x []float32, incX int, y []float32, incY int) {
if incX == 0 {
panic(zeroIncX)
}
if incY == 0 {
panic(zeroIncY)
}
if n < 1 {
if n == 0 {
return
}
panic(nLT0)
}
if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) {
panic(shortX)
}
if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) {
panic(shortY)
}
if incX == 1 && incY == 1 {
copy(y[:n], x[:n])
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
for i := 0; i < n; i++ {
y[iy] = x[ix]
ix += incX
iy += incY
}
}
// Saxpy adds alpha times x to y
//
// y[i] += alpha * x[i] for all i
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Saxpy(n int, alpha float32, x []float32, incX int, y []float32, incY int) {
if incX == 0 {
panic(zeroIncX)
}
if incY == 0 {
panic(zeroIncY)
}
if n < 1 {
if n == 0 {
return
}
panic(nLT0)
}
if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) {
panic(shortX)
}
if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) {
panic(shortY)
}
if alpha == 0 {
return
}
if incX == 1 && incY == 1 {
f32.AxpyUnitary(alpha, x[:n], y[:n])
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
f32.AxpyInc(alpha, x, y, uintptr(n), uintptr(incX), uintptr(incY), uintptr(ix), uintptr(iy))
}
// Srotg computes a plane rotation
//
// ⎡ c s ⎤ ⎡ a ⎤ = ⎡ r ⎤
// ⎣ -s c ⎦ ⎣ b ⎦ ⎣ 0 ⎦
//
// satisfying c^2 + s^2 = 1.
//
// The computation uses the formulas
//
// sigma = sgn(a) if |a| > |b|
// = sgn(b) if |b| >= |a|
// r = sigma*sqrt(a^2 + b^2)
// c = 1; s = 0 if r = 0
// c = a/r; s = b/r if r != 0
// c >= 0 if |a| > |b|
//
// The subroutine also computes
//
// z = s if |a| > |b|,
// = 1/c if |b| >= |a| and c != 0
// = 1 if c = 0
//
// This allows c and s to be reconstructed from z as follows:
//
// If z = 1, set c = 0, s = 1.
// If |z| < 1, set c = sqrt(1 - z^2) and s = z.
// If |z| > 1, set c = 1/z and s = sqrt(1 - c^2).
//
// NOTE: There is a discrepancy between the reference implementation and the
// BLAS technical manual regarding the sign for r when a or b are zero. Drotg
// agrees with the definition in the manual and other common BLAS
// implementations.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Srotg(a, b float32) (c, s, r, z float32) {
// Implementation based on Supplemental Material to:
// Edward Anderson. 2017. Algorithm 978: Safe Scaling in the Level 1 BLAS.
// ACM Trans. Math. Softw. 44, 1, Article 12 (July 2017), 28 pages.
// DOI: https://doi.org/10.1145/3061665
const (
safmin = 0x1p-126
safmax = 1 / safmin
)
anorm := math.Abs(a)
bnorm := math.Abs(b)
switch {
case bnorm == 0:
c = 1
s = 0
r = a
z = 0
case anorm == 0:
c = 0
s = 1
r = b
z = 1
default:
maxab := math.Max(anorm, bnorm)
scl := math.Min(math.Max(safmin, maxab), safmax)
var sigma float32
if anorm > bnorm {
sigma = math.Copysign(1, a)
} else {
sigma = math.Copysign(1, b)
}
ascl := a / scl
bscl := b / scl
r = sigma * (scl * math.Sqrt(ascl*ascl+bscl*bscl))
c = a / r
s = b / r
switch {
case anorm > bnorm:
z = s
case c != 0:
z = 1 / c
default:
z = 1
}
}
return c, s, r, z
}
// Srotmg computes the modified Givens rotation. See
// http://www.netlib.org/lapack/explore-html/df/deb/drotmg_8f.html
// for more details.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Srotmg(d1, d2, x1, y1 float32) (p blas.SrotmParams, rd1, rd2, rx1 float32) {
// The implementation of Drotmg used here is taken from Hopkins 1997
// Appendix A: https://doi.org/10.1145/289251.289253
// with the exception of the gam constants below.
const (
gam = 4096.0
gamsq = gam * gam
rgamsq = 1.0 / gamsq
)
if d1 < 0 {
p.Flag = blas.Rescaling // Error state.
return p, 0, 0, 0
}
if d2 == 0 || y1 == 0 {
p.Flag = blas.Identity
return p, d1, d2, x1
}
var h11, h12, h21, h22 float32
if (d1 == 0 || x1 == 0) && d2 > 0 {
p.Flag = blas.Diagonal
h12 = 1
h21 = -1
x1 = y1
d1, d2 = d2, d1
} else {
p2 := d2 * y1
p1 := d1 * x1
q2 := p2 * y1
q1 := p1 * x1
if math.Abs(q1) > math.Abs(q2) {
p.Flag = blas.OffDiagonal
h11 = 1
h22 = 1
h21 = -y1 / x1
h12 = p2 / p1
u := 1 - float32(h12*h21)
if u <= 0 {
p.Flag = blas.Rescaling // Error state.
return p, 0, 0, 0
}
d1 /= u
d2 /= u
x1 *= u
} else {
if q2 < 0 {
p.Flag = blas.Rescaling // Error state.
return p, 0, 0, 0
}
p.Flag = blas.Diagonal
h21 = -1
h12 = 1
h11 = p1 / p2
h22 = x1 / y1
u := 1 + float32(h11*h22)
d1, d2 = d2/u, d1/u
x1 = y1 * u
}
}
for d1 <= rgamsq && d1 != 0 {
p.Flag = blas.Rescaling
d1 = (d1 * gam) * gam
x1 /= gam
h11 /= gam
h12 /= gam
}
for d1 > gamsq {
p.Flag = blas.Rescaling
d1 = (d1 / gam) / gam
x1 *= gam
h11 *= gam
h12 *= gam
}
for math.Abs(d2) <= rgamsq && d2 != 0 {
p.Flag = blas.Rescaling
d2 = (d2 * gam) * gam
h21 /= gam
h22 /= gam
}
for math.Abs(d2) > gamsq {
p.Flag = blas.Rescaling
d2 = (d2 / gam) / gam
h21 *= gam
h22 *= gam
}
switch p.Flag {
case blas.Diagonal:
p.H = [4]float32{0: h11, 3: h22}
case blas.OffDiagonal:
p.H = [4]float32{1: h21, 2: h12}
case blas.Rescaling:
p.H = [4]float32{h11, h21, h12, h22}
default:
panic(badFlag)
}
return p, d1, d2, x1
}
// Srot applies a plane transformation.
//
// x[i] = c * x[i] + s * y[i]
// y[i] = c * y[i] - s * x[i]
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Srot(n int, x []float32, incX int, y []float32, incY int, c float32, s float32) {
if incX == 0 {
panic(zeroIncX)
}
if incY == 0 {
panic(zeroIncY)
}
if n < 1 {
if n == 0 {
return
}
panic(nLT0)
}
if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) {
panic(shortX)
}
if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) {
panic(shortY)
}
if incX == 1 && incY == 1 {
x = x[:n]
for i, vx := range x {
vy := y[i]
x[i], y[i] = c*vx+s*vy, c*vy-s*vx
}
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
for i := 0; i < n; i++ {
vx := x[ix]
vy := y[iy]
x[ix], y[iy] = c*vx+s*vy, c*vy-s*vx
ix += incX
iy += incY
}
}
// Srotm applies the modified Givens rotation to the 2×n matrix.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Srotm(n int, x []float32, incX int, y []float32, incY int, p blas.SrotmParams) {
if incX == 0 {
panic(zeroIncX)
}
if incY == 0 {
panic(zeroIncY)
}
if n <= 0 {
if n == 0 {
return
}
panic(nLT0)
}
if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) {
panic(shortX)
}
if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) {
panic(shortY)
}
if p.Flag == blas.Identity {
return
}
switch p.Flag {
case blas.Rescaling:
h11 := p.H[0]
h12 := p.H[2]
h21 := p.H[1]
h22 := p.H[3]
if incX == 1 && incY == 1 {
x = x[:n]
for i, vx := range x {
vy := y[i]
x[i], y[i] = float32(vx*h11)+float32(vy*h12), float32(vx*h21)+float32(vy*h22)
}
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
for i := 0; i < n; i++ {
vx := x[ix]
vy := y[iy]
x[ix], y[iy] = float32(vx*h11)+float32(vy*h12), float32(vx*h21)+float32(vy*h22)
ix += incX
iy += incY
}
case blas.OffDiagonal:
h12 := p.H[2]
h21 := p.H[1]
if incX == 1 && incY == 1 {
x = x[:n]
for i, vx := range x {
vy := y[i]
x[i], y[i] = vx+float32(vy*h12), float32(vx*h21)+vy
}
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
for i := 0; i < n; i++ {
vx := x[ix]
vy := y[iy]
x[ix], y[iy] = vx+float32(vy*h12), float32(vx*h21)+vy
ix += incX
iy += incY
}
case blas.Diagonal:
h11 := p.H[0]
h22 := p.H[3]
if incX == 1 && incY == 1 {
x = x[:n]
for i, vx := range x {
vy := y[i]
x[i], y[i] = float32(vx*h11)+vy, -vx+float32(vy*h22)
}
return
}
var ix, iy int
if incX < 0 {
ix = (-n + 1) * incX
}
if incY < 0 {
iy = (-n + 1) * incY
}
for i := 0; i < n; i++ {
vx := x[ix]
vy := y[iy]
x[ix], y[iy] = float32(vx*h11)+vy, -vx+float32(vy*h22)
ix += incX
iy += incY
}
}
}
// Sscal scales x by alpha.
//
// x[i] *= alpha
//
// Sscal has no effect if incX < 0.
//
// Float32 implementations are autogenerated and not directly tested.
func (Implementation) Sscal(n int, alpha float32, x []float32, incX int) {
if incX < 1 {
if incX == 0 {
panic(zeroIncX)
}
return
}
if n < 1 {
if n == 0 {
return
}
panic(nLT0)
}
if (n-1)*incX >= len(x) {
panic(shortX)
}
if alpha == 0 {
if incX == 1 {
x = x[:n]
for i := range x {
x[i] = 0
}
return
}
for ix := 0; ix < n*incX; ix += incX {
x[ix] = 0
}
return
}
if incX == 1 {
f32.ScalUnitary(alpha, x[:n])
return
}
f32.ScalInc(alpha, x, uintptr(n), uintptr(incX))
}