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sjy01-image-proc/vendor/github.com/nuknal/goNum/VectorRotation.go
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// VectorRotation
/*
------------------------------------------------------
作者 : Black Ghost
日期 : 2018-12-20
版本 : 0.0.0
------------------------------------------------------
向量在三维空间的旋转
理论:
------------------------------------------------------
输入 :
u 初始向量3x1
angle 旋转角度3x1按绕x、y、z顺序弧度
seq 旋转顺序 []int
输出 :
sol 解,向量
err 解出标志false-未解出或达到边界;
true-全部解出
------------------------------------------------------
*/
package goNum
import (
"math"
)
// VectorRotation 向量在三维空间的旋转
func VectorRotation(u, angle Matrix, seq []int) (Matrix, bool) {
/*
向量在三维空间的旋转
输入 :
u 初始向量3x1
angle 旋转角度3x1按绕x、y、z顺序弧度
seq 旋转顺序 []int
输出 :
sol 解,向量
err 解出标志false-未解出或达到边界;
true-全部解出
*/
//向量大小
if u.Rows != 3 {
panic("Error in goNum.VectorRotation: Vector length is not right")
}
if angle.Rows != 3 {
panic("Error in goNum.VectorRotation: angles number is not right")
}
if len(seq) != 3 {
panic("Error in goNum.VectorRotation: seq length is not right")
}
//判断角度大小
for i := 0; i < 3; i++ {
if angle.Data[i] > math.Pi/2.0 {
panic("Error in goNum.VectorRotation: angle value is not right")
}
}
sol := ZeroMatrix(3, 1)
var err bool = false
//matrix around x
Rx := NewMatrix(3, 3, []float64{
1.0, 0.0, 0.0,
0.0, math.Cos(angle.Data[0]), -1.0 * math.Sin(angle.Data[0]),
0.0, math.Sin(angle.Data[0]), math.Cos(angle.Data[0])})
//matrix around y
Ry := NewMatrix(3, 3, []float64{
math.Cos(angle.Data[1]), 0.0, math.Sin(angle.Data[1]),
0.0, 1.0, 0.0,
-1.0 * math.Sin(angle.Data[1]), 0.0, math.Cos(angle.Data[1])})
//matrix around z
Rz := NewMatrix(3, 3, []float64{
math.Cos(angle.Data[2]), -1.0 * math.Sin(angle.Data[2]), 0.0,
math.Sin(angle.Data[2]), math.Cos(angle.Data[2]), 0.0,
0.0, 0.0, 1.0})
W := IdentityE(3)
for i := 0; i < 3; i++ {
switch seq[i] {
case 1:
W = DotPruduct(Rx, W)
case 2:
W = DotPruduct(Ry, W)
case 3:
W = DotPruduct(Rz, W)
default:
panic("Error in goNum.VectorRotation: sequence number is not right")
}
}
sol = DotPruduct(W, u)
err = true
return sol, err
}