// Copyright 2022 HE Boliang // All rights reserved. package gofa // Angle // Operations on Angles /* Anp Normalize angle into the range 0 <= a < 2pi. Given: a float64 angle (radians) Returned (function value): float64 angle in range 0-2pi */ func Anp(a float64) float64 { var w float64 w = fmod(a, D2PI) if w < 0 { w += D2PI } return w } /* Anpm Normalize angle into the range -pi <= a < +pi. Given: a float64 angle (radians) Returned (function value): float64 angle in range +/-pi */ func Anpm(a float64) float64 { var w float64 w = fmod(a, D2PI) if fabs(w) >= DPI { w -= dsign(D2PI, a) } return w } /* A2af Decompose radians into degrees, arcminutes, arcseconds, fraction. Given: ndp int resolution (Note 1) angle float64 angle in radians Returned: sign byte '+' or '-' idmsf [4]int degrees, arcminutes, arcseconds, fraction Notes: 1) The argument ndp is interpreted as follows: ndp resolution : ...0000 00 00 -7 1000 00 00 -6 100 00 00 -5 10 00 00 -4 1 00 00 -3 0 10 00 -2 0 01 00 -1 0 00 10 0 0 00 01 1 0 00 00.1 2 0 00 00.01 3 0 00 00.001 : 0 00 00.000... 2) The largest positive useful value for ndp is determined by the size of angle, the format of float64s on the target platform, and the risk of overflowing idmsf[3]. On a typical platform, for angle up to 2pi, the available floating-point precision might correspond to ndp=12. However, the practical limit is typically ndp=9, set by the capacity of a 32-bit int, or ndp=4 if int is only 16 bits. 3) The absolute value of angle may exceed 2pi. In cases where it does not, it is up to the caller to test for and handle the case where angle is very nearly 2pi and rounds up to 360 degrees, by testing for idmsf[0]=360 and setting idmsf[0-3] to zero. Called: D2tf decompose days to hms */ func A2af(ndp int, angle float64, sign *byte, idmsf *[4]int) { /* Hours to degrees * radians to turns */ F := 15.0 / D2PI /* Scale then use days to h,m,s function. */ D2tf(ndp, angle*F, sign, idmsf) } /* A2tf Decompose radians into hours, minutes, seconds, fraction. Given: ndp int resolution (Note 1) angle float64 angle in radians Returned: sign byte '+' or '-' ihmsf [4]int hours, minutes, seconds, fraction Notes: 1) The argument ndp is interpreted as follows: ndp resolution : ...0000 00 00 -7 1000 00 00 -6 100 00 00 -5 10 00 00 -4 1 00 00 -3 0 10 00 -2 0 01 00 -1 0 00 10 0 0 00 01 1 0 00 00.1 2 0 00 00.01 3 0 00 00.001 : 0 00 00.000... 2) The largest positive useful value for ndp is determined by the size of angle, the format of float64s on the target platform, and the risk of overflowing ihmsf[3]. On a typical platform, for angle up to 2pi, the available floating-point precision might correspond to ndp=12. However, the practical limit is typically ndp=9, set by the capacity of a 32-bit int, or ndp=4 if int is only 16 bits. 3) The absolute value of angle may exceed 2pi. In cases where it does not, it is up to the caller to test for and handle the case where angle is very nearly 2pi and rounds up to 24 hours, by testing for ihmsf[0]=24 and setting ihmsf[0-3] to zero. Called: D2tf decompose days to hms */ func A2tf(ndp int, angle float64, sign *byte, ihmsf *[4]int) { D2tf(ndp, angle/D2PI, sign, ihmsf) } /* D2tf Decompose days to hours, minutes, seconds, fraction. Given: ndp int resolution (Note 1) days float64 interval in days Returned: sign byte '+' or '-' ihmsf [4]int hours, minutes, seconds, fraction Notes: 1) The argument ndp is interpreted as follows: ndp resolution : ...0000 00 00 -7 1000 00 00 -6 100 00 00 -5 10 00 00 -4 1 00 00 -3 0 10 00 -2 0 01 00 -1 0 00 10 0 0 00 01 1 0 00 00.1 2 0 00 00.01 3 0 00 00.001 : 0 00 00.000... 2) The largest positive useful value for ndp is determined by the size of days, the format of float64 on the target platform, and the risk of overflowing ihmsf[3]. On a typical platform, for days up to 1.0, the available floating-point precision might correspond to ndp=12. However, the practical limit is typically ndp=9, set by the capacity of a 32-bit int, or ndp=4 if int is only 16 bits. 3) The absolute value of days may exceed 1.0. In cases where it does not, it is up to the caller to test for and handle the case where days is very nearly 1.0 and rounds up to 24 hours, by testing for ihmsf[0]=24 and setting ihmsf[0-3] to zero. */ func D2tf(ndp int, days float64, sign *byte, ihmsf *[4]int) { var nrs, n int var rs, rm, rh, a, w, ah, am, as, af float64 /* Handle sign. */ if days >= 0.0 { *sign = '+' } else { *sign = '-' } /* Interval in seconds. */ a = DAYSEC * fabs(days) /* Pre-round if resolution coarser than 1s (then pretend ndp=1). */ if ndp < 0 { nrs = 1 for n = 1; n <= -ndp; n++ { if n == 2 || n == 4 { nrs *= 6 } else { nrs *= 4 } } rs = float64(nrs) w = a / rs a = rs * dnint(w) } /* Express the unit of each field in resolution units. */ nrs = 1 for n = 1; n <= ndp; n++ { nrs *= 10 } rs = float64(nrs) rm = rs * 60.0 rh = rm * 60.0 /* Round the interval and express in resolution units. */ a = dnint(rs * a) /* Break into fields. */ ah = a / rh ah = dint(ah) a -= ah * rh am = a / rm am = dint(am) a -= am * rm as = a / rs as = dint(as) af = a - as*rs /* Return results. */ ihmsf[0] = int(ah) ihmsf[1] = int(am) ihmsf[2] = int(as) ihmsf[3] = int(af) } /* Af2a Convert degrees, arcminutes, arcseconds to radians. Given: s byte sign: '-' = negative, otherwise positive ideg int degrees iamin int arcminutes asec float64 arcseconds Returned: rad float64 angle in radians Returned (function value): int status: 0 = OK 1 = ideg outside range 0-359 2 = iamin outside range 0-59 3 = asec outside range 0-59.999... Notes: 1) The result is computed even if any of the range checks fail. 2) Negative ideg, iamin and/or asec produce a warning status, but the absolute value is used in the conversion. 3) If there are multiple errors, the status value reflects only the first, the smallest taking precedence. */ func Af2a(s byte, ideg, iamin int, asec float64, rad *float64) int { /* Compute the interval. */ if s == '-' { *rad = -1.0 } else { *rad = 1.0 } *rad *= (60.0*(60.0*(fabs(float64(ideg)))+(fabs(float64(iamin)))) + fabs(asec)) * DAS2R /* Validate arguments and return status. */ if ideg < 0 || ideg > 359 { return 1 } if iamin < 0 || iamin > 59 { return 2 } if asec < 0.0 || asec >= 60.0 { return 3 } return 0 } /* Tf2a Convert hours, minutes, seconds to radians. Given: s byte sign: '-' = negative, otherwise positive ihour int hours imin int minutes sec float64 seconds Returned: rad float64 angle in radians Returned (function value): int status: 0 = OK 1 = ihour outside range 0-23 2 = imin outside range 0-59 3 = sec outside range 0-59.999... Notes: 1) The result is computed even if any of the range checks fail. 2) Negative ihour, imin and/or sec produce a warning status, but the absolute value is used in the conversion. 3) If there are multiple errors, the status value reflects only the first, the smallest taking precedence. */ func Tf2a(s byte, ihour, imin int, sec float64, rad *float64) int { /* Compute the interval. */ if s == '-' { *rad = -1.0 } else { *rad = 1.0 } *rad *= (60.0*(60.0*(fabs(float64(ihour)))+(fabs(float64(imin)))) + fabs(sec)) * DS2R /* Validate arguments and return status. */ if ihour < 0 || ihour > 23 { return 1 } if imin < 0 || imin > 59 { return 2 } if sec < 0.0 || sec >= 60.0 { return 3 } return 0 } /* Tf2d Convert hours, minutes, seconds to days. Given: s byte sign: '-' = negative, otherwise positive ihour int hours imin int minutes sec float64 seconds Returned: days float64 interval in days Returned (function value): int status: 0 = OK 1 = ihour outside range 0-23 2 = imin outside range 0-59 3 = sec outside range 0-59.999... Notes: 1) The result is computed even if any of the range checks fail. 2) Negative ihour, imin and/or sec produce a warning status, but the absolute value is used in the conversion. 3) If there are multiple errors, the status value reflects only the first, the smallest taking precedence. */ func Tf2d(s byte, ihour, imin int, sec float64, days *float64) int { /* Compute the interval. */ // *days = ( s == '-' ? -1.0 : 1.0 ) * if s == '-' { *days = -1.0 } else { *days = 1.0 } *days *= (60.0*(60.0*(fabs(float64(ihour)))+(fabs(float64(imin)))) + fabs(sec)) / DAYSEC /* Validate arguments and return status. */ if ihour < 0 || ihour > 23 { return 1 } if imin < 0 || imin > 59 { return 2 } if sec < 0.0 || sec >= 60.0 { return 3 } return 0 } // Separation and position-angle /* Sepp Angular separation between two p-vectors. Given: a [3]float64 first p-vector (not necessarily unit length) b [3]float64 second p-vector (not necessarily unit length) Returned (function value): float64 angular separation (radians, always positive) Notes: 1) If either vector is null, a zero result is returned. 2) The angular separation is most simply formulated in terms of scalar product. However, this gives poor accuracy for angles near zero and pi. The present algorithm uses both cross product and dot product, to deliver full accuracy whatever the size of the angle. Called: Pxp vector product of two p-vectors Pm modulus of p-vector Pdp scalar product of two p-vectors */ func Sepp(a, b [3]float64) float64 { var axb [3]float64 var ss, cs, s float64 /* Sine of angle between the vectors, multiplied by the two moduli. */ Pxp(a, b, &axb) ss = Pm(axb) /* Cosine of the angle, multiplied by the two moduli. */ cs = Pdp(a, b) /* The angle. */ if (ss != 0.0) || (cs != 0.0) { s = atan2(ss, cs) } else { s = 0.0 } return s } /* Seps Angular separation between two sets of spherical coordinates. Given: al float64 first longitude (radians) ap float64 first latitude (radians) bl float64 second longitude (radians) bp float64 second latitude (radians) Returned (function value): float64 angular separation (radians) Called: S2c spherical coordinates to unit vector Sepp angular separation between two p-vectors */ func Seps(al, ap, bl, bp float64) float64 { var ac, bc [3]float64 var s float64 /* Spherical to Cartesian. */ S2c(al, ap, &ac) S2c(bl, bp, &bc) /* Angle between the vectors. */ s = Sepp(ac, bc) return s } /* Pap Position-angle from two p-vectors. Given: a [3]float64 direction of reference point b [3]float64 direction of point whose PA is required Returned (function value): float64 position angle of b with respect to a (radians) Notes: 1) The result is the position angle, in radians, of direction b with respect to direction a. It is in the range -pi to +pi. The sense is such that if b is a small distance "north" of a the position angle is approximately zero, and if b is a small distance "east" of a the position angle is approximately +pi/2. 2) The vectors a and b need not be of unit length. 3) Zero is returned if the two directions are the same or if either vector is null. 4) If vector a is at a pole, the result is ill-defined. Called: Pn decompose p-vector into modulus and direction Pm modulus of p-vector Pxp vector product of two p-vectors Pmp p-vector minus p-vector Pdp scalar product of two p-vectors */ func Pap(a, b [3]float64) float64 { var am, bm, st, ct, xa, ya, za, pa float64 var au, eta, xi, a2b [3]float64 /* Modulus and direction of the a vector. */ Pn(a, &am, &au) /* Modulus of the b vector. */ bm = Pm(b) /* Deal with the case of a null vector. */ if (am == 0.0) || (bm == 0.0) { st = 0.0 ct = 1.0 } else { /* The "north" axis tangential from a (arbitrary length). */ xa = a[0] ya = a[1] za = a[2] eta[0] = -xa * za eta[1] = -ya * za eta[2] = xa*xa + ya*ya /* The "east" axis tangential from a (same length). */ Pxp(eta, au, &xi) /* The vector from a to b. */ Pmp(b, a, &a2b) /* Resolve into components along the north and east axes. */ st = Pdp(a2b, xi) ct = Pdp(a2b, eta) /* Deal with degenerate cases. */ if (st == 0.0) && (ct == 0.0) { ct = 1.0 } } /* Position angle. */ pa = atan2(st, ct) return pa } /* Pas Position-angle from spherical coordinates. Given: al float64 longitude of point A (e.g. RA) in radians ap float64 latitude of point A (e.g. Dec) in radians bl float64 longitude of point B bp float64 latitude of point B Returned (function value): float64 position angle of B with respect to A Notes: 1) The result is the bearing (position angle), in radians, of point B with respect to point A. It is in the range -pi to +pi. The sense is such that if B is a small distance "east" of point A, the bearing is approximately +pi/2. 2) Zero is returned if the two points are coincident. */ func Pas(al, ap, bl, bp float64) float64 { var dl, x, y, pa float64 dl = bl - al y = sin(dl) * cos(bp) x = sin(bp)*cos(ap) - cos(bp)*sin(ap)*cos(dl) // pa = ((x != 0.0) || (y != 0.0)) ? atan2(y, x) : 0.0; if (x != 0.0) || (y != 0.0) { pa = atan2(y, x) } else { pa = 0.0 } return pa }