package producer import ( "math" "time" log "github.com/sirupsen/logrus" "github.com/duke-git/lancet/v2/mathutil" "github.com/paulmach/orb" "github.com/paulmach/orb/geo" "github.com/paulmach/orb/planar" "starwiz.cn/sjy01/image-proc/pkg/auxilary" "starwiz.cn/sjy01/image-proc/pkg/calculator" ) func (r *Registrator) LoadAuxData() error { var err error r.auxHeads, r.auxBoxes, r.AuxPlatforms, err = auxilary.ExtractAux(r.Params.AuxRawFile) return err } func (r *Registrator) SceneImageTime(scene *Scene) (start, center, end time.Time) { startPosInAux, endPosInAux := r.SceneInAuxIndex(scene) centerPosInAux := (startPosInAux + endPosInAux) / 2 start = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[startPosInAux].UTCTimeSec), int64(r.AuxPlatforms[startPosInAux].Microsecond)*1000) center = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[centerPosInAux].UTCTimeSec), int64(r.AuxPlatforms[centerPosInAux].Microsecond)*1000) end = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[endPosInAux].UTCTimeSec), int64(r.AuxPlatforms[endPosInAux].Microsecond)*1000) return } // FIXME: This function is not accurate enough. func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.Point) { startPosInAux, endPosInAux := r.SceneInAuxIndex(scene) as := r.AuxPlatforms[startPosInAux] startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ} startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec), int64(as.Microsecond)*1000).UTC() ae := r.AuxPlatforms[endPosInAux] endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ} endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec), int64(ae.Microsecond)*1000).UTC() // ------------------ 使用定姿态四元数计算图像边界 ------------------ log.Info("using attitude quaternion to calculate image boundary...") Qsat2eci := calculator.Quaternion{W: as.QuatAttstarQ0, X: as.QuatAttstarQ1, Y: as.QuatAttstarQ2, Z: as.QuatAttstarQ3} line0Start := calculator.Intersection(Qsat2eci, startPos84, startTime, 0) line0End := calculator.Intersection(Qsat2eci, startPos84, startTime, 9344) Qsat2eci = calculator.Quaternion{W: ae.QuatAttstarQ0, X: ae.QuatAttstarQ1, Y: ae.QuatAttstarQ2, Z: ae.QuatAttstarQ3} lineNStart := calculator.Intersection(Qsat2eci, endPos84, endTime, 0) lineNEnd := calculator.Intersection(Qsat2eci, endPos84, endTime, 9344) // ------------------ 使用本体和轨道四元数计算图像边界 ------------------ // log.Info("using orbit and body quaternion to calculate image boundary...") // Qsat2orbit := calculator.Quaternion{X: as.QuatOrbitQ1, Y: as.QuatOrbitQ2, Z: as.QuatOrbitQ3} // Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z) // Qorbit2eci := calculator.Quaternion{X: as.QuatOrbJQ1, Y: as.QuatOrbJQ2, Z: as.QuatOrbJQ3} // Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z) // line0Start = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0) // line0End = calculator.Intersection2(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344) // Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3} // Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z) // Qorbit2eci = calculator.Quaternion{X: ae.QuatOrbJQ1, Y: ae.QuatOrbJQ2, Z: ae.QuatOrbJQ3} // Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z) // lineNStart = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0) // lineNEnd = calculator.Intersection2(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344) // ------------------ 计算图像边界距离和分辨率 ------------------ W0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{line0End.Lon, line0End.Lat}) // WN := geo.Distance(orb.Point{lineNStart.Lon, lineNStart.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat}) H0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{lineNStart.Lon, lineNStart.Lat}) // HN := geo.Distance(orb.Point{line0End.Lon, line0End.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat}) xResolution := W0 / float64(scene.Width) yResolution := H0 / float64(scene.Height) scene.Meta.Gsd = math.Max(xResolution, yResolution) // log.Debug("distance 0: ", W0) // log.Debug("distance N: ", WN) // log.Debug("distance 0-0: ", H0) // log.Debug("distance N-N: ", HN) log.Debug("resolution x: ", xResolution) log.Debug("resolution y: ", yResolution) // 求外接矩形 latMin := mathutil.Min(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat) lngMin := mathutil.Min(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon) latMax := mathutil.Max(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat) lngMax := mathutil.Max(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon) poly := orb.Polygon{ { {lngMin, latMin}, {lngMax, latMin}, {lngMax, latMax}, {lngMin, latMax}, {lngMin, latMin}, }, } centroid, _ := planar.CentroidArea(poly) scene.Meta.CentreLocation.Latitude = centroid.Y() scene.Meta.CentreLocation.Longitude = centroid.X() // 暂定存储四角点 scene.Meta.Corners.UpperLeft.Latitude = line0Start.Lat scene.Meta.Corners.UpperLeft.Longitude = line0Start.Lon scene.Meta.Corners.UpperRight.Latitude = line0End.Lat scene.Meta.Corners.UpperRight.Longitude = line0End.Lon scene.Meta.Corners.LowerLeft.Latitude = lineNStart.Lat scene.Meta.Corners.LowerLeft.Longitude = lineNStart.Lon scene.Meta.Corners.LowerRight.Latitude = lineNEnd.Lat scene.Meta.Corners.LowerRight.Longitude = lineNEnd.Lon scene.Meta.SatPosX = startPos84[0] scene.Meta.SatPosY = startPos84[1] scene.Meta.SatPosZ = startPos84[2] scene.Meta.Yaw = ae.Eular3 * 180 / math.Pi scene.Meta.Pitch = ae.Eular2 * 180 / math.Pi scene.Meta.Roll = ae.Eular1 * 180 / math.Pi return } func (r *Registrator) SceneInAuxIndex(scene *Scene) (int, int) { var auxForImageRow int switch scene.Type { case "MSS": auxForImageRow = 4 case "PAN": auxForImageRow = 16 case "FUS": auxForImageRow = 16 } startPosInAux := scene.Y / auxForImageRow if startPosInAux >= len(r.AuxPlatforms) { startPosInAux = len(r.AuxPlatforms) - 1 } endPosInAux := (scene.Y + scene.Height) / auxForImageRow if endPosInAux >= len(r.AuxPlatforms) { endPosInAux = len(r.AuxPlatforms) - 1 } return startPosInAux, endPosInAux }