package producer import ( "encoding/json" "fmt" "math" "os" "time" log "github.com/sirupsen/logrus" "gonum.org/v1/gonum/spatial/r3" "github.com/duke-git/lancet/v2/mathutil" "github.com/paulmach/orb" "github.com/paulmach/orb/geo" "github.com/paulmach/orb/geojson" "github.com/paulmach/orb/planar" "starwiz.cn/sjy01/image-proc/pkg/auxilary" "starwiz.cn/sjy01/image-proc/pkg/calculator" "starwiz.cn/sjy01/image-proc/pkg/utils" ) func (r *Registrator) LoadAuxData() error { var err error r.auxHeads, r.auxBoxes, r.AuxPlatforms, err = auxilary.ExtractAux(r.Params.AuxRawFile) r.setW84Positions() return err } // GPS 点按秒更新,从辅助数据按秒提取 func (r *Registrator) setW84Positions() { sec := uint32(0) var x, y, z, t []float64 for _, p := range r.AuxPlatforms { if p.UTCTimeSec != sec { r.w84Positions = append(r.w84Positions, r3.Vec{X: p.W84PosX, Y: p.W84PosY, Z: p.W84PosZ}) x = append(x, p.W84PosX) y = append(y, p.W84PosY) z = append(z, p.W84PosZ) sec = p.UTCTimeSec t = append(t, float64(p.UTCTimeSec)) } } r.w84PositionTime = t r.w84PositionX = x r.w84PositionY = y r.w84PositionZ = z r.w84FitPre[0] = &utils.PolynomialInterpolator{} r.w84FitPre[1] = &utils.PolynomialInterpolator{} r.w84FitPre[2] = &utils.PolynomialInterpolator{} r.w84FitPre[0].Fit(t, x) r.w84FitPre[1].Fit(t, y) r.w84FitPre[2].Fit(t, z) log.Println("set w84 positions:", len(r.w84Positions), "points") } // 数据校验和测试 func (r *Registrator) AuxPrint() { var fcPos84 geojson.FeatureCollection for _, p := range r.AuxPlatforms { lat, lon, _ := calculator.WGS84XYZtoLatLngH(p.W84PosX, p.W84PosY, p.W84PosZ) point := orb.Point{lon, lat} fcPos84.Features = append(fcPos84.Features, geojson.NewFeature(point)) } data, _ := json.Marshal(fcPos84) f, _ := os.Create(fmt.Sprintf("log/%s_aux_pos_84.geojson", r.Params.DataId)) defer f.Close() f.Write(data) var fcPos84Interp geojson.FeatureCollection for _, p := range r.auxHeads { tp := float64(p.TimeSec) + float64(p.TimeSecFrac)/10e6 X := utils.InterpPolynomial(r.w84PositionTime, r.w84PositionX, tp) Y := utils.InterpPolynomial(r.w84PositionTime, r.w84PositionY, tp) Z := utils.InterpPolynomial(r.w84PositionTime, r.w84PositionZ, tp) lat, lon, _ := calculator.WGS84XYZtoLatLngH(X, Y, Z) point := orb.Point{lon, lat} fcPos84Interp.Features = append(fcPos84Interp.Features, geojson.NewFeature(point)) } data, _ = json.Marshal(fcPos84Interp) f, _ = os.Create(fmt.Sprintf("log/%s_aux_pos_84_interp.geojson", r.Params.DataId)) defer f.Close() f.Write(data) } func (r *Registrator) SceneImageTime(scene *Scene) (start, center, end time.Time) { startPosInAux, endPosInAux := r.SceneInAuxIndex(scene) centerPosInAux := (startPosInAux + endPosInAux) / 2 start = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[startPosInAux].UTCTimeSec), int64(r.AuxPlatforms[startPosInAux].Microsecond)*1000) center = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[centerPosInAux].UTCTimeSec), int64(r.AuxPlatforms[centerPosInAux].Microsecond)*1000) end = time.Unix(int64(auxilary.ReferenceTime2000)+int64(r.AuxPlatforms[endPosInAux].UTCTimeSec), int64(r.AuxPlatforms[endPosInAux].Microsecond)*1000) return } // FIXME: This function is not accurate enough. func (r *Registrator) SetSceneBoundary(scene *Scene) (topLeft, bottomRight orb.Point) { startPosInAux, endPosInAux := r.SceneInAuxIndex(scene) as := r.AuxPlatforms[startPosInAux] ae := r.AuxPlatforms[endPosInAux] startTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(as.UTCTimeSec), int64(as.Microsecond)*1000).UTC() endTime := time.Unix(int64(auxilary.ReferenceTime2000)+int64(ae.UTCTimeSec), int64(ae.Microsecond)*1000).UTC() startPos84 := []float64{as.W84PosX, as.W84PosY, as.W84PosZ} endPos84 := []float64{ae.W84PosX, ae.W84PosY, ae.W84PosZ} // FIXME: GPS 拟合效果不佳 // x0 := float64(r.auxHeads[startPosInAux].TimeSec) + float64(r.auxHeads[startPosInAux].TimeSecFrac)/10e6 // x1 := float64(r.auxHeads[endPosInAux].TimeSec) + float64(r.auxHeads[endPosInAux].TimeSecFrac)/10e6 // startPos84 := []float64{r.w84FitPre[0].Predict(x0), r.w84FitPre[1].Predict(x0), r.w84FitPre[2].Predict(x0)} // endPos84 := []float64{r.w84FitPre[0].Predict(x1), r.w84FitPre[1].Predict(x1), r.w84FitPre[2].Predict(x1)} // startPos84 := []float64{ // utils.InterpPolynomial(r.w84PositionTime, r.w84PositionX, x0), // utils.InterpPolynomial(r.w84PositionTime, r.w84PositionY, x0), // utils.InterpPolynomial(r.w84PositionTime, r.w84PositionZ, x0), // } // endPos84 := []float64{ // utils.InterpPolynomial(r.w84PositionTime, r.w84PositionX, x1), // utils.InterpPolynomial(r.w84PositionTime, r.w84PositionY, x1), // utils.InterpPolynomial(r.w84PositionTime, r.w84PositionZ, x1), // } // ------------------ 使用定姿态四元数计算图像边界 ------------------ log.Info("using attitude quaternion to calculate image boundary...") Qsat2eci := calculator.Quaternion{W: as.QuatAttstarQ0, X: as.QuatAttstarQ1, Y: as.QuatAttstarQ2, Z: as.QuatAttstarQ3} line0Start, _ := calculator.IntersectionAttitude(Qsat2eci, startPos84, startTime, 0) line0End, _ := calculator.IntersectionAttitude(Qsat2eci, startPos84, startTime, 9344) Qsat2eci = calculator.Quaternion{W: ae.QuatAttstarQ0, X: ae.QuatAttstarQ1, Y: ae.QuatAttstarQ2, Z: ae.QuatAttstarQ3} lineNStart, _ := calculator.IntersectionAttitude(Qsat2eci, endPos84, endTime, 0) lineNEnd, _ := calculator.IntersectionAttitude(Qsat2eci, endPos84, endTime, 9344) // ------------------ 使用本体和轨道四元数计算图像边界 ECI------------------ // log.Info("using orbit and body quaternion to calculate image boundary...") // Qsat2orbit := calculator.Quaternion{X: as.QuatOrbitQ1, Y: as.QuatOrbitQ2, Z: as.QuatOrbitQ3} // Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z) // Qorbit2eci := calculator.Quaternion{X: as.QuatOrbJQ1, Y: as.QuatOrbJQ2, Z: as.QuatOrbJQ3} // Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z) // line0Start,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, startPos84, startTime, 0) // line0End,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, startPos84, startTime, 9344) // Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3} // Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z) // Qorbit2eci = calculator.Quaternion{X: ae.QuatOrbJQ1, Y: ae.QuatOrbJQ2, Z: ae.QuatOrbJQ3} // Qorbit2eci.W = math.Sqrt(1 - Qorbit2eci.X*Qorbit2eci.X - Qorbit2eci.Y*Qorbit2eci.Y - Qorbit2eci.Z*Qorbit2eci.Z) // lineNStart,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, endPos84, endTime, 0) // lineNEnd,_ := calculator.IntersectionECI(Qsat2orbit, Qorbit2eci, endPos84, endTime, 9344) // ------------------ 使用本体和轨道四元数计算图像边界 ECEF------------------ // log.Info("using orbit and body quaternion to calculate image boundary...") // Qsat2orbit := calculator.Quaternion{X: as.QuatOrbitQ1, Y: as.QuatOrbitQ2, Z: as.QuatOrbitQ3} // Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z) // vec84 := []float64{as.W84VelX, as.W84VelY, as.W84VelZ} // line0Start, _ := calculator.IntersectionECEF(Qsat2orbit, startPos84, vec84, 0) // line0End, _ := calculator.IntersectionECEF(Qsat2orbit, startPos84, vec84, 9344) // Qsat2orbit = calculator.Quaternion{X: ae.QuatOrbitQ1, Y: ae.QuatOrbitQ2, Z: ae.QuatOrbitQ3} // Qsat2orbit.W = math.Sqrt(1 - Qsat2orbit.X*Qsat2orbit.X - Qsat2orbit.Y*Qsat2orbit.Y - Qsat2orbit.Z*Qsat2orbit.Z) // vec84 = []float64{ae.W84VelX, ae.W84VelY, ae.W84VelZ} // lineNStart, _ := calculator.IntersectionECEF(Qsat2orbit, endPos84, vec84, 0) // lineNEnd, _ := calculator.IntersectionECEF(Qsat2orbit, endPos84, vec84, 9344) // ------------------ 计算图像边界距离和分辨率 ------------------ W0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{line0End.Lon, line0End.Lat}) // WN := geo.Distance(orb.Point{lineNStart.Lon, lineNStart.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat}) H0 := geo.Distance(orb.Point{line0Start.Lon, line0Start.Lat}, orb.Point{lineNStart.Lon, lineNStart.Lat}) // HN := geo.Distance(orb.Point{line0End.Lon, line0End.Lat}, orb.Point{lineNEnd.Lon, lineNEnd.Lat}) xResolution := W0 / float64(scene.Width) yResolution := H0 / float64(scene.Height) scene.Meta.Gsd = math.Min(xResolution, yResolution) // FIXME: 临时设置分辨率 if scene.Meta.Gsd < 2 { scene.Meta.Gsd = 1.3 } else { scene.Meta.Gsd = 5.2 } log.Debug("resolution x: ", xResolution) log.Debug("resolution y: ", yResolution) // 求外接矩形 latMin := mathutil.Min(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat) lngMin := mathutil.Min(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon) latMax := mathutil.Max(line0Start.Lat, line0End.Lat, lineNStart.Lat, lineNEnd.Lat) lngMax := mathutil.Max(line0Start.Lon, line0End.Lon, lineNStart.Lon, lineNEnd.Lon) poly := orb.Polygon{ { {lngMin, latMin}, {lngMax, latMin}, {lngMax, latMax}, {lngMin, latMax}, {lngMin, latMin}, }, } centroid, _ := planar.CentroidArea(poly) scene.Meta.CentreLocation.Latitude = centroid.Y() scene.Meta.CentreLocation.Longitude = centroid.X() // 暂定存储四角点 scene.Meta.Corners.UpperLeft.Latitude = line0Start.Lat scene.Meta.Corners.UpperLeft.Longitude = line0Start.Lon scene.Meta.Corners.UpperRight.Latitude = line0End.Lat scene.Meta.Corners.UpperRight.Longitude = line0End.Lon scene.Meta.Corners.LowerLeft.Latitude = lineNStart.Lat scene.Meta.Corners.LowerLeft.Longitude = lineNStart.Lon scene.Meta.Corners.LowerRight.Latitude = lineNEnd.Lat scene.Meta.Corners.LowerRight.Longitude = lineNEnd.Lon scene.Meta.SatPosX = startPos84[0] scene.Meta.SatPosY = startPos84[1] scene.Meta.SatPosZ = startPos84[2] scene.Meta.Yaw = ae.Eular3 * 180 / math.Pi scene.Meta.Pitch = ae.Eular2 * 180 / math.Pi scene.Meta.Roll = ae.Eular1 * 180 / math.Pi return } func (r *Registrator) SceneInAuxIndex(scene *Scene) (int, int) { var auxForImageRow int switch scene.Type { case "MSS": auxForImageRow = 4 case "PAN": auxForImageRow = 16 case "FUS": auxForImageRow = 16 } startPosInAux := scene.Y / auxForImageRow if startPosInAux >= len(r.AuxPlatforms) { startPosInAux = len(r.AuxPlatforms) - 1 } endPosInAux := (scene.Y + scene.Height) / auxForImageRow if endPosInAux >= len(r.AuxPlatforms) { endPosInAux = len(r.AuxPlatforms) - 1 } return startPosInAux, endPosInAux }