package calculator import ( "math" "gonum.org/v1/gonum/mat" "gonum.org/v1/gonum/spatial/r3" ) // OrbitToECMatrix 轨道坐标系到ECI、ECEF坐标系的变换矩阵 func OrbitToECMatrix(pos, vec []float64) *mat.Dense { r := r3.Vec{X: pos[0], Y: pos[1], Z: pos[2]} rmag := r3.Norm(r) // Magnitude v := r3.Vec{X: vec[0], Y: vec[1], Z: vec[2]} vmag := r3.Norm(v) // Magnitude of velocity vector w := r3.Cross(v, r) wmag := r3.Norm(w) z0 := r3.Scale(-1/rmag, r) // z方向指向地心 y0 := r3.Scale(1/wmag, w) x0 := r3.Scale(1/vmag, v) m := mat.NewDense(3, 3, []float64{ x0.X, y0.X, z0.X, x0.Y, y0.Y, z0.Y, x0.Z, y0.Z, z0.Z, }) return m } // IntersectionECEF 计算卫星与相机的交点,返回经纬度和高度 // FIXME: 该计算方法有误,待修正 func IntersectionECEF(Qsat2orbit Quaternion, satPos84, vec84 []float64, ucam int) (IntersectionPoint, error) { alpha := FOV * math.Pi / 180.0 alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(PANPixels)) direction := []float64{0, math.Tan(alpha), -1.3} // 卫星(相机)坐标系下CCD成像方向向量 // -------- 相机坐标系下CCD成像方向向量转到卫星坐标系 -------- Rcam := CameraRotMatrix(CameraRoll*math.Pi/180.0, CameraPitch*math.Pi/180.0, 0) var dCam mat.VecDense dCam.MulVec(Rcam, mat.NewVecDense(3, direction)) // -------- 转到轨道坐标系 -------- Rsat2orbit := Qsat2orbit.ToRotationMatrix() var r0 mat.VecDense r0.MulVec(Rsat2orbit, &dCam) dOrbit := r0.RawVector().Data // -------- 转到ECEF坐标系 -------- Rorbit2ecef := OrbitToECMatrix(satPos84, vec84) var r1 mat.VecDense r1.MulVec(Rorbit2ecef, mat.NewVecDense(3, dOrbit)) dECEF := r1.RawVector().Data // -------- 计算交点 --------} intersection, err := intersectWithEllipsoid(satPos84, dECEF) if err != nil { return IntersectionPoint{}, err } lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2]) return IntersectionPoint{Lat: lat, Lon: lon, H: h}, err }