使用定姿四元数计算图像位置

This commit is contained in:
nuknal
2024-06-07 10:51:20 +08:00
parent f7c4237c77
commit cf5012f2a8
8 changed files with 192 additions and 82 deletions

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@@ -5,6 +5,7 @@ const (
EarthRadius = 6378137.0 // 地球半径,单位米
a = 6378137.0 // semi-major axis in meters
f = 1 / 298.257223563 // flattening
b = a * (1 - f) // 短半轴
e2 = 2*f - f*f // square of eccentricity
J2000Epoch = 2451545.0 // Julian date of J2000 epoch
)

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@@ -0,0 +1,64 @@
package calculator
import (
"math"
"time"
"gonum.org/v1/gonum/mat"
)
// 常量
const (
focal = 1.3 // 焦距, m
FOV = 1.7 // 视场角,degree
nPixels = 9344 // 像素数
)
func Intersection(q Quaternion, satPos []float64, satTime time.Time, ucam int) (float64, float64) {
alpha := FOV * math.Pi / 180.0
alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(nPixels))
direction := []float64{0, math.Tan(alpha), -1.3}
Ratt := q.ToRotationMatrix()
RattT := &mat.Dense{}
RattT.Inverse(Ratt)
v := mat.NewVecDense(3, direction)
var result mat.VecDense
result.MulVec(Ratt, v)
eciDirection := result.RawVector().Data
// intersection := intersectWithEllipsoid(satPos, eciDirection)
// lat, lon, _ := J2000ToWGS84(intersection[0], intersection[1], intersection[2], satTime)
x, y, z := ECItoECEF(eciDirection[0], eciDirection[1], eciDirection[2], satTime)
ecefDirection := []float64{x, y, z}
intersection := intersectWithEllipsoid(satPos, ecefDirection)
lat, lon, _ := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
return lat, lon
}
// 计算与椭球表面的交点
func intersectWithEllipsoid(p0, d []float64) []float64 {
a2 := a * a
b2 := b * b
A := d[0]*d[0]/a2 + d[1]*d[1]/a2 + d[2]*d[2]/b2
B := 2 * (p0[0]*d[0]/a2 + p0[1]*d[1]/a2 + p0[2]*d[2]/b2)
C := p0[0]*p0[0]/a2 + p0[1]*p0[1]/a2 + p0[2]*p0[2]/b2 - 1
delta := B*B - 4*A*C
if delta < 0 {
return nil // No intersection
}
t1 := (-B + math.Sqrt(delta)) / (2 * A)
t2 := (-B - math.Sqrt(delta)) / (2 * A)
t := math.Max(t1, t2)
return []float64{
p0[0] + t*d[0],
p0[1] + t*d[1],
p0[2] + t*d[2],
}
}

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@@ -7,6 +7,13 @@ import (
// Function to convert current J2000 position to WGS84
func J2000ToWGS84(j2000X, j2000Y, j2000Z float64, utc time.Time) (float64, float64, float64) {
itrsX, itrsY, itrsZ := ECItoECEF(j2000X, j2000Y, j2000Z, utc)
// Convert ITRS to geodetic coordinates (WGS84)
latitude, longitude, height := ECEFToGeodetic(itrsX, itrsY, itrsZ)
return latitude, longitude, height
}
func ECItoECEF(j2000X, j2000Y, j2000Z float64, utc time.Time) (float64, float64, float64) {
julianDate := UTCToJulianDate(utc)
gast := CalculateGAST(julianDate, utc)
@@ -18,9 +25,7 @@ func J2000ToWGS84(j2000X, j2000Y, j2000Z float64, utc time.Time) (float64, float
itrsY := rotationMatrix[1][0]*j2000X + rotationMatrix[1][1]*j2000Y + rotationMatrix[1][2]*j2000Z
itrsZ := rotationMatrix[2][0]*j2000X + rotationMatrix[2][1]*j2000Y + rotationMatrix[2][2]*j2000Z
// Convert ITRS to geodetic coordinates (WGS84)
latitude, longitude, height := ECEFToGeodetic(itrsX, itrsY, itrsZ)
return latitude, longitude, height
return itrsX, itrsY, itrsZ
}
// Function to convert UTC to Julian Date

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@@ -1,70 +1,20 @@
package calculator
import (
"fmt"
"math"
"gonum.org/v1/gonum/mat"
)
// Quaternion represents a quaternion with scalar (w) and vector (x, y, z) parts
type Quaternion struct {
w, x, y, z float64
W, X, Y, Z float64
}
// Quaternion multiplication
func (q1 Quaternion) Mul(q2 Quaternion) Quaternion {
return Quaternion{
w: q1.w*q2.w - q1.x*q2.x - q1.y*q2.y - q1.z*q2.z,
x: q1.w*q2.x + q1.x*q2.w + q1.y*q2.z - q1.z*q2.y,
y: q1.w*q2.y - q1.x*q2.z + q1.y*q2.w + q1.z*q2.x,
z: q1.w*q2.z + q1.x*q2.y - q1.y*q2.x + q1.z*q2.w,
}
}
// Quaternion conjugate
func (q Quaternion) Conjugate() Quaternion {
return Quaternion{w: q.w, x: -q.x, y: -q.y, z: -q.z}
}
// Rotate vector by quaternion
func (q Quaternion) Rotate(v [3]float64) [3]float64 {
qv := Quaternion{w: 0, x: v[0], y: v[1], z: v[2]}
qConj := q.Conjugate()
qvRotated := q.Mul(qv).Mul(qConj)
return [3]float64{qvRotated.x, qvRotated.y, qvRotated.z}
}
func main() {
// 示例数据
qBI := Quaternion{w: 1, x: 0, y: 0, z: 0} // 本体相对惯性系四元数
posJ2000 := [3]float64{7000, 0, 0} // J2000位置
// velJ2000 := [3]float64{0, 7.5, 0} // J2000速度
// 相机参数
const numPixels = 9520
const fov = 10.0 * math.Pi / 180 // 假设视场角为10度
// 逐像素计算地面交点
for i := 0; i < numPixels; i++ {
// 计算像素点相对光轴的偏角
pixelOffset := (float64(i) - float64(numPixels)/2) / float64(numPixels)
angle := pixelOffset * fov
// 假设光轴在本体坐标系中指向-z方向计算视线方向
dBody := [3]float64{-math.Sin(angle), 0, -math.Cos(angle)}
// 转换到惯性系
dInertial := qBI.Rotate(dBody)
// 计算地面交点假设dInertial已经标准化
k := -posJ2000[2] / dInertial[2] // 简化的交点计算
groundPoint := [3]float64{
posJ2000[0] + k*dInertial[0],
posJ2000[1] + k*dInertial[1],
posJ2000[2] + k*dInertial[2],
}
// 转换到地理坐标
lat, lon, _ := ECEFToGeodetic(groundPoint[0], groundPoint[1], groundPoint[2])
fmt.Printf("Pixel %d: Latitude: %f, Longitude: %f\n", i, lat, lon)
}
// ToRotationMatrix converts a quaternion to a rotation matrix.
func (q Quaternion) ToRotationMatrix() *mat.Dense {
w, x, y, z := q.W, q.X, q.Y, q.Z
return mat.NewDense(3, 3, []float64{
1 - 2*y*y - 2*z*z, 2*x*y - 2*w*z, 2*x*z + 2*w*y,
2*x*y + 2*w*z, 1 - 2*x*x - 2*z*z, 2*y*z - 2*w*x,
2*x*z - 2*w*y, 2*y*z + 2*w*x, 1 - 2*x*x - 2*y*y,
})
}