coordinate frames transformation
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@@ -15,7 +15,7 @@ type IntersectionPoint struct {
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H float64
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}
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func IntersectionAttitude(q Quaternion, satPos84 []float64, satTime time.Time, ucam int) (IntersectionPoint, error) {
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func IntersectionAttitude(q Quaternion, satPosECI, satPos84 []float64, satTime time.Time, ucam int) (IntersectionPoint, error) {
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// alpha := FOV * math.Pi / 180.0
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// alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(PANPixels))
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// direction := []float64{0, math.Tan(alpha), -1.3}
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@@ -33,16 +33,19 @@ func IntersectionAttitude(q Quaternion, satPos84 []float64, satTime time.Time, u
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dECI := result.RawVector().Data
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// -------- 转到ECEF坐标系 --------
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x, y, z := ECItoECEF(dECI[0], dECI[1], dECI[2], satTime)
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dECEF := []float64{x, y, z}
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// x, y, z := ECItoECEF(dECI[0], dECI[1], dECI[2], satTime)
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// dECEF := []float64{x, y, z}
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// -------- 计算与地球表面的交点 --------
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intersection, err := intersectWithEllipsoid(satPos84, dECEF)
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intersection, err := intersectWithEllipsoid(satPosECI, dECI)
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if err != nil {
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return IntersectionPoint{}, err
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}
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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x, y, z := ECItoECEF(intersection[0], intersection[1], intersection[2], satTime)
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intersection = []float64{x, y, z}
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lat, lon, h := ECEFGeocentricToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}, nil
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}
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@@ -78,7 +81,7 @@ func IntersectionECI(Qsat2orbit, Qorbit2eci Quaternion, satPos84 []float64, satT
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return IntersectionPoint{}, err
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}
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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lat, lon, h := ECEFGeocentricToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}, nil
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}
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