rpc
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@@ -16,7 +16,7 @@ const (
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MSSPixels = float64(payload.MSS_PIXEL_WIDTH)
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MSSCellSize = 12.8 // µm
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CameraRoll = 0.0 // 相机与卫星本体X轴的安装角度, degree FIXME: 安装矩阵应该由卫星方提供
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CameraPitch = 0.5 // 相机与卫星本体Y轴的安装角度, degree
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CameraPitch = 0.0 // 相机与卫星本体Y轴的安装角度, degree
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)
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// 计算过程使用PAN分辨率
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@@ -10,12 +10,13 @@ import (
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)
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type IntersectionPoint struct {
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Lat float64
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Lon float64
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H float64
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X84, Y84, Z84 float64
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Lat float64
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Lon float64
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H float64
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}
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func IntersectionAttitude(q Quaternion, satPos84 []float64, satTime time.Time, ucam int) (IntersectionPoint, error) {
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func Camera2GroundPoint(q Quaternion, satPos84 []float64, satTime time.Time, ucam int, groundH int) (IntersectionPoint, error) {
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// alpha := FOV * math.Pi / 180.0
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// alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(PANPixels))
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// direction := []float64{0, math.Tan(alpha), -1.3}
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@@ -37,7 +38,7 @@ func IntersectionAttitude(q Quaternion, satPos84 []float64, satTime time.Time, u
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dECEF := []float64{x, y, z}
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// -------- 计算与地球表面的交点 --------
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intersection, err := intersectWithEllipsoid(satPos84, dECEF)
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intersection, err := SolveEllipticEquation(satPos84, dECEF, groundH)
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if err != nil {
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return IntersectionPoint{}, err
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}
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@@ -73,20 +74,23 @@ func IntersectionECI(Qsat2orbit, Qorbit2eci Quaternion, satPos84 []float64, satT
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dECEF := []float64{x, y, z}
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// -------- 计算交点 --------}
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intersection, err := intersectWithEllipsoid(satPos84, dECEF)
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intersection, err := SolveEllipticEquation(satPos84, dECEF, 0)
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if err != nil {
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return IntersectionPoint{}, err
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}
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lat, lon, h := ECEFGeocentricToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}, nil
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return IntersectionPoint{
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X84: intersection[0], Y84: intersection[1], Z84: intersection[2],
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Lat: lat, Lon: lon, H: h,
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}, nil
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}
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// 计算与椭球表面的交点
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func intersectWithEllipsoid(p0, d []float64) ([]float64, error) {
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a2 := a * a
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b2 := b * b
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func SolveEllipticEquation(p0, d []float64, groundH int) ([]float64, error) {
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a2 := (a + float64(groundH)) * (a + float64(groundH))
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b2 := (b + float64(groundH)) * (b + float64(groundH))
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A := d[0]*d[0]/a2 + d[1]*d[1]/a2 + d[2]*d[2]/b2
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B := 2 * (p0[0]*d[0]/a2 + p0[1]*d[1]/a2 + p0[2]*d[2]/b2)
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@@ -1,8 +1,6 @@
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package calculator
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import (
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"math"
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"gonum.org/v1/gonum/mat"
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"gonum.org/v1/gonum/spatial/r3"
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)
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@@ -28,38 +26,3 @@ func OrbitToECMatrix(pos, vec []float64) *mat.Dense {
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return m
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}
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// IntersectionECEF 计算卫星与相机的交点,返回经纬度和高度
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// FIXME: 该计算方法有误,待修正
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func IntersectionECEF(Qsat2orbit Quaternion, satPos84, vec84 []float64, ucam int) (IntersectionPoint, error) {
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alpha := FOV * math.Pi / 180.0
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alpha = -alpha/2.0 + float64(ucam)*(alpha/float64(PANPixels))
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direction := []float64{0, math.Tan(alpha), -1.3} // 卫星(相机)坐标系下CCD成像方向向量
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// -------- 相机坐标系下CCD成像方向向量转到卫星坐标系 --------
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Rcam := CameraRotMatrix(CameraRoll*math.Pi/180.0, CameraPitch*math.Pi/180.0, 0)
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var dCam mat.VecDense
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dCam.MulVec(Rcam, mat.NewVecDense(3, direction))
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// -------- 转到轨道坐标系 --------
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Rsat2orbit := Qsat2orbit.ToRotationMatrix()
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var r0 mat.VecDense
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r0.MulVec(Rsat2orbit, &dCam)
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dOrbit := r0.RawVector().Data
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// -------- 转到ECEF坐标系 --------
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Rorbit2ecef := OrbitToECMatrix(satPos84, vec84)
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var r1 mat.VecDense
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r1.MulVec(Rorbit2ecef, mat.NewVecDense(3, dOrbit))
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dECEF := r1.RawVector().Data
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// -------- 计算交点 --------}
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intersection, err := intersectWithEllipsoid(satPos84, dECEF)
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if err != nil {
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return IntersectionPoint{}, err
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}
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lat, lon, h := ECEFToGeodetic(intersection[0], intersection[1], intersection[2])
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return IntersectionPoint{Lat: lat, Lon: lon, H: h}, err
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}
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