fixed dependencies
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116
vendor/gonum.org/v1/plot/plotutil/plotutil.go
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116
vendor/gonum.org/v1/plot/plotutil/plotutil.go
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// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package plotutil contains a small number of utilites for creating plots.
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//
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// This package is under active development so portions of it may change.
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package plotutil // import "gonum.org/v1/plot/plotutil"
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import (
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"image/color"
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"gonum.org/v1/plot/vg"
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"gonum.org/v1/plot/vg/draw"
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)
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// DefaultColors is a set of colors used by the Color function.
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var DefaultColors = SoftColors
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var DarkColors = []color.Color{
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rgb(238, 46, 47),
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rgb(0, 140, 72),
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rgb(24, 90, 169),
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rgb(244, 125, 35),
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rgb(102, 44, 145),
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rgb(162, 29, 33),
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rgb(180, 56, 148),
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}
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var SoftColors = []color.Color{
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rgb(241, 90, 96),
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rgb(122, 195, 106),
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rgb(90, 155, 212),
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rgb(250, 167, 91),
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rgb(158, 103, 171),
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rgb(206, 112, 88),
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rgb(215, 127, 180),
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}
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func rgb(r, g, b uint8) color.RGBA {
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return color.RGBA{r, g, b, 255}
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}
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// Color returns the ith default color, wrapping
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// if i is less than zero or greater than the max
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// number of colors in the DefaultColors slice.
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func Color(i int) color.Color {
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n := len(DefaultColors)
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if i < 0 {
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return DefaultColors[i%n+n]
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}
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return DefaultColors[i%n]
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}
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// DefaultGlyphShapes is a set of GlyphDrawers used by
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// the Shape function.
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var DefaultGlyphShapes = []draw.GlyphDrawer{
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draw.RingGlyph{},
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draw.SquareGlyph{},
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draw.TriangleGlyph{},
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draw.CrossGlyph{},
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draw.PlusGlyph{},
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draw.CircleGlyph{},
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draw.BoxGlyph{},
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draw.PyramidGlyph{},
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}
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// Shape returns the ith default glyph shape,
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// wrapping if i is less than zero or greater
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// than the max number of GlyphDrawers
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// in the DefaultGlyphShapes slice.
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func Shape(i int) draw.GlyphDrawer {
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n := len(DefaultGlyphShapes)
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if i < 0 {
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return DefaultGlyphShapes[i%n+n]
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}
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return DefaultGlyphShapes[i%n]
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}
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// DefaultDashes is a set of dash patterns used by
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// the Dashes function.
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var DefaultDashes = [][]vg.Length{
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{},
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{vg.Points(6), vg.Points(2)},
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{vg.Points(2), vg.Points(2)},
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{vg.Points(1), vg.Points(1)},
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{vg.Points(5), vg.Points(2), vg.Points(1), vg.Points(2)},
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{vg.Points(10), vg.Points(2), vg.Points(2), vg.Points(2),
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vg.Points(2), vg.Points(2), vg.Points(2), vg.Points(2)},
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{vg.Points(10), vg.Points(2), vg.Points(2), vg.Points(2)},
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{vg.Points(5), vg.Points(2), vg.Points(5), vg.Points(2),
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vg.Points(2), vg.Points(2), vg.Points(2), vg.Points(2)},
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{vg.Points(4), vg.Points(2), vg.Points(4), vg.Points(1),
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vg.Points(1), vg.Points(1), vg.Points(1), vg.Points(1),
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vg.Points(1), vg.Points(1)},
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}
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// Dashes returns the ith default dash pattern,
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// wrapping if i is less than zero or greater
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// than the max number of dash patters
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// in the DefaultDashes slice.
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func Dashes(i int) []vg.Length {
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n := len(DefaultDashes)
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if i < 0 {
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return DefaultDashes[i%n+n]
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}
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return DefaultDashes[i%n]
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}
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