fixed dependencies
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116
vendor/gonum.org/v1/plot/palette/hsva.go
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vendored
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116
vendor/gonum.org/v1/plot/palette/hsva.go
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// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Copyright ©2011-2013 The bíogo Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package palette
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import (
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"image/color"
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"math"
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)
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// HSVA represents a Hue/Saturation/Value/Alpha color.
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// H, S, V and A are valid within [0, 1].
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type HSVA struct {
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H, S, V, A float64
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}
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// HSVAModel converts any color.Color to an HSVA color.
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var HSVAModel = color.ModelFunc(hsvaModel)
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func hsvaModel(c color.Color) color.Color {
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if _, ok := c.(HSVA); ok {
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return c
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}
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return rgbaToHsva(c.RGBA())
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}
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// Convert r, g, b, a to HSVA
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func rgbaToHsva(r, g, b, a uint32) HSVA {
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red := float64(r)
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blue := float64(b)
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green := float64(g)
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max := math.Max(red, green)
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max = math.Max(max, blue)
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min := math.Min(red, green)
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min = math.Min(min, blue)
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chroma := max - min
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var hue float64
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switch {
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case chroma == 0:
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// This should really be math.NaN() since we have a 0 length vector,
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// but 0 seems to be the convention and it may simplify imports in
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// dependent packages.
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hue = 0
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case max == red:
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hue = math.Mod((green-blue)/chroma, 6)
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case max == green:
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hue = (blue-red)/chroma + 2
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case max == blue:
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hue = (red-green)/chroma + 4
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}
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hue /= 6
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var s float64
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if chroma != 0 {
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s = chroma / max
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}
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return HSVA{
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H: math.Mod(math.Mod(hue, 1)+1, 1),
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S: s,
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V: max / math.MaxUint16,
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A: float64(a) / math.MaxUint16,
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}
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}
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// RGBA allows HSVAColor to satisfy the color.Color interface.
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func (c HSVA) RGBA() (r, g, b, a uint32) {
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var red, green, blue float64
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a = uint32(math.MaxUint16 * c.A)
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if c.V == 0 {
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return
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}
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if c.S == 0 {
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r, g, b = uint32(math.MaxUint16*c.V), uint32(math.MaxUint16*c.V), uint32(math.MaxUint16*c.V)
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return
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}
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chroma := c.V * c.S
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m := c.V - chroma
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if !math.IsNaN(c.H) {
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hue := math.Mod(c.H, 1) * 6
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x := chroma * (1 - math.Abs(math.Mod(hue, 2)-1))
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switch math.Floor(hue) {
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case 0:
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red, green = chroma, x
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case 1:
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red, green = x, chroma
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case 2:
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green, blue = chroma, x
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case 3:
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green, blue = x, chroma
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case 4:
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red, blue = x, chroma
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case 5:
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red, blue = chroma, x
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}
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} else {
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red, green, blue = 0, 0, 0
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}
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r, g, b = uint32(math.MaxUint16*(red+m)), uint32(math.MaxUint16*(green+m)), uint32(math.MaxUint16*(blue+m))
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return
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}
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