fixed dependencies
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243
vendor/gonum.org/v1/gonum/mat/shadow.go
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243
vendor/gonum.org/v1/gonum/mat/shadow.go
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// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package mat
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import "gonum.org/v1/gonum/blas/blas64"
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// checkOverlap returns false if the receiver does not overlap data elements
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// referenced by the parameter and panics otherwise.
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//
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// checkOverlap methods return a boolean to allow the check call to be added to a
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// boolean expression, making use of short-circuit operators.
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func checkOverlap(a, b blas64.General) bool {
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if cap(a.Data) == 0 || cap(b.Data) == 0 {
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return false
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}
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off := offset(a.Data[:1], b.Data[:1])
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if off == 0 {
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// At least one element overlaps.
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if a.Cols == b.Cols && a.Rows == b.Rows && a.Stride == b.Stride {
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panic(regionIdentity)
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}
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panic(regionOverlap)
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}
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if off > 0 && len(a.Data) <= off {
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// We know a is completely before b.
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return false
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}
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if off < 0 && len(b.Data) <= -off {
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// We know a is completely after b.
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return false
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}
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if a.Stride != b.Stride && a.Stride != 1 && b.Stride != 1 {
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// Too hard, so assume the worst; if either stride
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// is one it will be caught in rectanglesOverlap.
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panic(mismatchedStrides)
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}
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if off < 0 {
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off = -off
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a.Cols, b.Cols = b.Cols, a.Cols
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}
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if rectanglesOverlap(off, a.Cols, b.Cols, min(a.Stride, b.Stride)) {
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panic(regionOverlap)
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}
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return false
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}
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func (m *Dense) checkOverlap(a blas64.General) bool {
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return checkOverlap(m.RawMatrix(), a)
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}
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func (m *Dense) checkOverlapMatrix(a Matrix) bool {
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if m == a {
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return false
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}
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var amat blas64.General
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switch ar := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = ar.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(ar.RawSymmetric())
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case RawSymBander:
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amat = generalFromSymmetricBand(ar.RawSymBand())
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case RawTriangular:
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amat = generalFromTriangular(ar.RawTriangular())
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case RawVectorer:
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r, c := a.Dims()
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amat = generalFromVector(ar.RawVector(), r, c)
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}
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return m.checkOverlap(amat)
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}
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func (s *SymDense) checkOverlap(a blas64.General) bool {
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return checkOverlap(generalFromSymmetric(s.RawSymmetric()), a)
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}
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func (s *SymDense) checkOverlapMatrix(a Matrix) bool {
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if s == a {
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return false
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}
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var amat blas64.General
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switch ar := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = ar.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(ar.RawSymmetric())
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case RawSymBander:
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amat = generalFromSymmetricBand(ar.RawSymBand())
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case RawTriangular:
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amat = generalFromTriangular(ar.RawTriangular())
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case RawVectorer:
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r, c := a.Dims()
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amat = generalFromVector(ar.RawVector(), r, c)
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}
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return s.checkOverlap(amat)
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}
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// generalFromSymmetric returns a blas64.General with the backing
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// data and dimensions of a.
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func generalFromSymmetric(a blas64.Symmetric) blas64.General {
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return blas64.General{
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Rows: a.N,
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Cols: a.N,
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Stride: a.Stride,
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Data: a.Data,
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}
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}
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func (t *TriDense) checkOverlap(a blas64.General) bool {
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return checkOverlap(generalFromTriangular(t.RawTriangular()), a)
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}
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func (t *TriDense) checkOverlapMatrix(a Matrix) bool {
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if t == a {
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return false
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}
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var amat blas64.General
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switch ar := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = ar.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(ar.RawSymmetric())
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case RawSymBander:
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amat = generalFromSymmetricBand(ar.RawSymBand())
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case RawTriangular:
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amat = generalFromTriangular(ar.RawTriangular())
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case RawVectorer:
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r, c := a.Dims()
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amat = generalFromVector(ar.RawVector(), r, c)
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}
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return t.checkOverlap(amat)
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}
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// generalFromTriangular returns a blas64.General with the backing
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// data and dimensions of a.
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func generalFromTriangular(a blas64.Triangular) blas64.General {
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return blas64.General{
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Rows: a.N,
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Cols: a.N,
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Stride: a.Stride,
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Data: a.Data,
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}
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}
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func (v *VecDense) checkOverlap(a blas64.Vector) bool {
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mat := v.mat
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if cap(mat.Data) == 0 || cap(a.Data) == 0 {
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return false
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}
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off := offset(mat.Data[:1], a.Data[:1])
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if off == 0 {
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// At least one element overlaps.
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if mat.Inc == a.Inc && len(mat.Data) == len(a.Data) {
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panic(regionIdentity)
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}
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panic(regionOverlap)
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}
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if off > 0 && len(mat.Data) <= off {
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// We know v is completely before a.
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return false
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}
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if off < 0 && len(a.Data) <= -off {
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// We know v is completely after a.
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return false
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}
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if mat.Inc != a.Inc && mat.Inc != 1 && a.Inc != 1 {
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// Too hard, so assume the worst; if either
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// increment is one it will be caught below.
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panic(mismatchedStrides)
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}
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inc := min(mat.Inc, a.Inc)
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if inc == 1 || off&inc == 0 {
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panic(regionOverlap)
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}
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return false
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}
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// generalFromVector returns a blas64.General with the backing
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// data and dimensions of a.
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func generalFromVector(a blas64.Vector, r, c int) blas64.General {
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return blas64.General{
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Rows: r,
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Cols: c,
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Stride: a.Inc,
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Data: a.Data,
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}
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}
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func (s *SymBandDense) checkOverlap(a blas64.General) bool {
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return checkOverlap(generalFromSymmetricBand(s.RawSymBand()), a)
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}
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//lint:ignore U1000 This will be used when we do shadow checks for banded matrices.
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func (s *SymBandDense) checkOverlapMatrix(a Matrix) bool {
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if s == a {
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return false
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}
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var amat blas64.General
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switch ar := a.(type) {
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default:
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return false
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case RawMatrixer:
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amat = ar.RawMatrix()
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case RawSymmetricer:
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amat = generalFromSymmetric(ar.RawSymmetric())
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case RawSymBander:
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amat = generalFromSymmetricBand(ar.RawSymBand())
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case RawTriangular:
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amat = generalFromTriangular(ar.RawTriangular())
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case RawVectorer:
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r, c := a.Dims()
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amat = generalFromVector(ar.RawVector(), r, c)
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}
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return s.checkOverlap(amat)
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}
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// generalFromSymmetricBand returns a blas64.General with the backing
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// data and dimensions of a.
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func generalFromSymmetricBand(a blas64.SymmetricBand) blas64.General {
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return blas64.General{
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Rows: a.N,
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Cols: a.K + 1,
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Data: a.Data,
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Stride: a.Stride,
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}
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}
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