fixed dependencies
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1226
vendor/github.com/go-latex/latex/tex/box.go
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vendor/github.com/go-latex/latex/tex/box.go
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vendor/github.com/go-latex/latex/tex/state.go
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vendor/github.com/go-latex/latex/tex/state.go
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// Copyright ©2020 The go-latex Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package tex
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import (
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"github.com/go-latex/latex/font"
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)
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type State struct {
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be font.Backend
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Font font.Font
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DPI float64
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}
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func NewState(be font.Backend, font font.Font, dpi float64) State {
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return State{
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be: be,
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Font: font,
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DPI: dpi,
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}
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}
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func (state State) Backend() font.Backend { return state.be }
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vendor/github.com/go-latex/latex/tex/tex.go
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vendor/github.com/go-latex/latex/tex/tex.go
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// Copyright ©2020 The go-latex Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package tex provides a TeX-like box model.
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//
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// The following is based directly on the document 'woven' from the
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// TeX82 source code. This information is also available in printed
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// form:
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//
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// Knuth, Donald E.. 1986. Computers and Typesetting, Volume B:
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// TeX: The Program. Addison-Wesley Professional.
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//
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// An electronic version is also available from:
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//
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// http://brokestream.com/tex.pdf
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//
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// The most relevant "chapters" are:
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// Data structures for boxes and their friends
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// Shipping pages out (Ship class)
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// Packaging (hpack and vpack)
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// Data structures for math mode
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// Subroutines for math mode
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// Typesetting math formulas
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//
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// Many of the docstrings below refer to a numbered "node" in that
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// book, e.g., node123
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//
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// Note that (as TeX) y increases downward.
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package tex // import "github.com/go-latex/latex/tex"
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vendor/github.com/go-latex/latex/tex/utils.go
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vendor/github.com/go-latex/latex/tex/utils.go
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// Copyright ©2020 The go-latex Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package tex
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func maxInt(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func clamp(v float64) float64 {
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const (
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min = -1000000000.
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max = +1000000000.
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)
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switch {
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case v < min:
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return min
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case v > max:
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return max
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}
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return v
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}
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